Kostra02 Posted April 16, 2017 Share Posted April 16, 2017 Hi, first of all English is not my native language - sorry for mistakes.I am trying to create a large mod involving questlines, three new followers and other stuff, fully voiced! I am at nearly middle of work and I am so excited about possibilities with creation kit and I think I am on good way to create something amazing! However, I wanted my unique greybeard character-follower to wear custom armor. My plan was involving steel plate gauntlets (maybe some cut due to clipping with sleeves), boots and greybeard robe with hat, but with pauldrons also from steel plate armor (this is new mesh, as I understand). After following tutorials and some tries, and re-installing everything (Nifskope, Blender, nifskope scripts, pyffi, python and other stuff) I realized that for me is impossible to create something like that. I am stuck at importing nifs to Blender. It shows some error: array too long ...numbers... So I am making small request: could someone with experience of nifs, Blender, etc. do it for me? I have been thinking that it ca not be so hard for experienced people. I will, of course, give a credit, when my mod will be released. (do not expect next month, way is too long after all :-) Link to comment Share on other sites More sharing options...
TurelimVampire Posted April 16, 2017 Share Posted April 16, 2017 Export the mesh from Nifskope as an OBJ & import that into Blender instead. Link to comment Share on other sites More sharing options...
Kostra02 Posted April 16, 2017 Author Share Posted April 16, 2017 Export the mesh from Nifskope as an OBJ & import that into Blender instead.But, from what I now, Skyrim engine will not accept mesh in different form. Link to comment Share on other sites More sharing options...
Kostra02 Posted April 16, 2017 Author Share Posted April 16, 2017 Yeah, to avoid misunderstanding, I would rather greatly appreciate resource - if someone could do it for me, please help. Link to comment Share on other sites More sharing options...
TurelimVampire Posted April 16, 2017 Share Posted April 16, 2017 What I mean is - in order to import the nif into Blender you export it from nifskope as an OBJ file. Then when you've done whatever you need to do to it in Blender you export it as either a 3DS file or OBJ which you can import into nifskope then save as a nif file then put into nifutils. Link to comment Share on other sites More sharing options...
Kostra02 Posted April 18, 2017 Author Share Posted April 18, 2017 OK, thank I will try this, but I would still rather have some resource. Link to comment Share on other sites More sharing options...
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