Zzyxzz Posted April 21, 2017 Share Posted April 21, 2017 Thats pretty interessting. Specially the fact, that creating a reference on a [Places Object] without editing it, already disables pre-combined. Wow its really that fragile. I was already wondering, how SpringCleaning works.. i thought, that you actually have to move the object. But when you think about it, it makes sense. When you have 4 blocks and glue them together. (Fallout.esm)Then you have a block, that is completely identical to one that you replace.(Random.esp with a reference, which is infact replacing it with the same info.)You have to loose the glue, to replace it, with the identical block. So you end up having an identical block, but its not the same block. After that, you have to glue it again. I think thats a very simple example to imagine it, how it works. Thanks for pointing that out. Edit1:Specially the tpc command is exactly the tool i needed to verfiy that cells are working correctly / precombined is not disabled.Did some tests right now and it worked flawless. Also, something else, which i can't explain: You have a cell BeantownBrewery01 with a [Placed Object] as reference. (Test1.esp)Now copy that cell record in FO4Edit and delete all reference infos. (Test2.esp) Fallout.esmTest1.espTest2.esp Still, the placed reference gets "deleted" by Test2.esp.So it must tell the engine something like: Hey, i'm a cell record, use ur default objects and ignore all other reference, that overwrite your placed objects made by other ESPs above me. Same example again, we place a weapon with Test1.esp, but the weapon is still there, even when Test2.esp is enabled. This leads to:Hey, i'm a cell record, use ur default objects and ignore all other reference, that overwrite your placed objects made by other ESPs above me. If you find any custom references, you are fine to load them. Edit2: Kudo to you Link to comment Share on other sites More sharing options...
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