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Multiple Companions


regor

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Which version of the mod are you using? If you have not upgraded to 1.8, I would suggest doing so. The latest version fixed several annoying little problems, but I don't know if that is one of them. I am using 1.8, and I do not have this problem. I believe you can have up to six companions, but I have never used more than two, myself.

 

--Aliro

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  • 1 month later...
1.8 tells you how to update all lower version mods. I have about 150 CM companions, many i have updated myself. 1.8 says that all mods using cm must be at the same version. Also, I went into the cs and changed how many companions i can have and how many can be in a complex scene, etc. The default is 6 and 20. The game periodically gives you companions too. Also, when you edit a cm mod you will get an error if you didn't load the esp for the accompanying esm file, so I always load this too. I use the old version of toaster to recruit an organize my companions and then dismiss them when I want that group to use the cm commands (join). I had about 80 active in the battle in Bruma for the large gate: yes, it was very slow and choppy. I mainly use them as mannequins [sic?]. This also worked at the palace but the temple battle removes them until the battle is over -- you only get the ones you take with you.
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