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Tree LOD


JagMaker

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hey there, i'm trying to make tree lod )

ck tutorial sais:

 

Open World -> World LOD
Select your worldspace
Check "Generate Trees"
Hit generate

 

wow, so simple!) but it isn't working, there no lod of my tree in game..

 

the only i get from this generator is a file 'Commonwealth.LST' from 'Data\Meshes\Terrain\Commonwealth\Trees'

 

 

kk, what have i tryed:

generate terrain in couple of tree - nope.,

increase Ugridstoload (fallout4.ini) to 21 (thought it cells are not loading) - nope

generate terrain lods, put it on game, and then generate tree lod - anyway nope

generate tree as static object - this thing copletely unworking and doing nothing..

 

how else can i get lod of tree?)

Edited by JagMaker
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Solved)

 

so, after i have read some unreal tutorials "how to make LOD", with unreal long methods and unreal hard words (i'm not english:),

i have make it with my own easy way)

 

https://www.youtube.com/watch?v=qrRd5d_jz_w&feature=youtu.be

 

 

 

batching lods in fo4edit:

 

1. in CK - add ur tree/forest/object/smth else in ur world, remember full name of ur tree/object save ur mod, close CK (and never open it anymore:)

2. go fo4edit, load ur mod, go 'apply filter', uncheck all if there checked smth, check 'ID contains', type full name of ur object, press 'filter'

3. after filtering push 'alt' and l-click at 'plus' near ur mod's name - to open all bars

4. find ur object at 'worldspace', select it, in right screen find 'record flags' (in header 3rd line, as usual), edit it.

5. u need to enable 'persistent' and 'is full lod' flags. then click again at ur object in left side, press 'ctrl-a' (to select all)

6. after u select all ur trees/objects make r-click at 'persistent' - 'copy to selected records'., do same with 'is full lod' line

7. done) save ur mod and go check it in game

Edited by JagMaker
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