JagMaker Posted April 17, 2017 Share Posted April 17, 2017 (edited) hey there, i'm trying to make tree lod )ck tutorial sais: Open World -> World LODSelect your worldspaceCheck "Generate Trees"Hit generate wow, so simple!) but it isn't working, there no lod of my tree in game.. the only i get from this generator is a file 'Commonwealth.LST' from 'Data\Meshes\Terrain\Commonwealth\Trees' kk, what have i tryed:generate terrain in couple of tree - nope.,increase Ugridstoload (fallout4.ini) to 21 (thought it cells are not loading) - nopegenerate terrain lods, put it on game, and then generate tree lod - anyway nopegenerate tree as static object - this thing copletely unworking and doing nothing.. how else can i get lod of tree?) Edited April 17, 2017 by JagMaker Link to comment Share on other sites More sharing options...
JagMaker Posted April 17, 2017 Author Share Posted April 17, 2017 (edited) Solved) so, after i have read some unreal tutorials "how to make LOD", with unreal long methods and unreal hard words (i'm not english:),i have make it with my own easy way) https://www.youtube.com/watch?v=qrRd5d_jz_w&feature=youtu.be batching lods in fo4edit: 1. in CK - add ur tree/forest/object/smth else in ur world, remember full name of ur tree/object save ur mod, close CK (and never open it anymore:)2. go fo4edit, load ur mod, go 'apply filter', uncheck all if there checked smth, check 'ID contains', type full name of ur object, press 'filter'3. after filtering push 'alt' and l-click at 'plus' near ur mod's name - to open all bars4. find ur object at 'worldspace', select it, in right screen find 'record flags' (in header 3rd line, as usual), edit it.5. u need to enable 'persistent' and 'is full lod' flags. then click again at ur object in left side, press 'ctrl-a' (to select all)6. after u select all ur trees/objects make r-click at 'persistent' - 'copy to selected records'., do same with 'is full lod' line7. done) save ur mod and go check it in game Edited April 19, 2017 by JagMaker Link to comment Share on other sites More sharing options...
Recommended Posts