AstroCat Posted February 8, 2012 Share Posted February 8, 2012 Yes do as above for sure with .ini edit. And i found the bad file: woodfires01_g.dds Use the one from the original BSA. Link to comment Share on other sites More sharing options...
Hionimi Posted February 8, 2012 Author Share Posted February 8, 2012 (edited) To solve the problem insert the two BSAs into Skyrim.ini and Skyrim_default.ini (found inside the main Skyrim folder, this will grant the Skyrim.ini file being correctly rebuilt if needed later). the changes are so that the specific section becomes like [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa Notice the two BSAs from the pack there... afterward Disable the two ESPs.This sadly did not solve the issue, I guess what I could do is use the old textures for the objects I have problems with, but I dunno where they are located. Though I guess when I do find them, I may even be able to solve it. For those who may think they don't have the issue as the logs may be hard to miss, but the chopping block is not the one on which you chop wood. You can find a meat chopping block in Markath in the market, if it is blue/purple, then you have the issue as well. EDIT: Think I'm gonna attempt to fix this, but need to do some reading then, I hope it is not too insanely difficult so I can manage it. Might bring it out as a fix-mod if no one else or Bethesda beats me to it. EDIT2: Just looked at the fire log texture, but can't find anything odd with it, I fear it's a shader issue maybe. Going to try to find the meat chopping block... EDIT3: Fixed the blue meat chopping block by extracting texture\clutter\choppingblock\choppingblock01bloody.dds (the Normal Map is not needed) from the normal Textures.bsa and putting it in the right folder structure in the Data folder. Still can't find the effect files for the Power-Logs... Simply extracting the firewood log's texture files did not fix it. EDIT4: Found it! The texture causing issues for the firelogs is textures\clutter\woodfires\woodfires01_g.dds, so yeah, it's the glow map. :) Extract that and put it in the Data folder and you should have normal logs again. I'd upload it as a fix, but since the textures belong to Bethesda, I do not know if this would be considered as an illegal act. I could however try to fix the existing ones from the HQ DLC and modify them, uploading those as a fix mod, hopefully this will be okay. EDIT5: (Should I merge some Edits?) Just opened choppingblock01bloody.dds (without the _n prefix) and as I feared, it's a Normal Map saved as a regular texture, so no high res texture to fix. Also, opening both versions of woodfires01_g.dds I get two completely different images (aside from the size) so that also explains a lot. I'm thinking about making this into a fix mod anyway, but first gonna see if I can find more bugged textures. If you guys have already found more bugged textures, could you let me know and give some details as well as to where you found them? EDIT6: Also noticed that the extracting of the original files which got bugged by the DLC will only work if you did Nosisab's trick. So not using the ESP's but adding the BSA's of the DLC to the mentioned *.ini files, just read the post quoted above. Now I also see what he meant as of course, with the ESP's it'll override anything, but by adding them as standard BSA's to load it'll give the game the ability to override these textures if other textures and/or ESP's are found. Anyway, I dunno how to 'update'these ESP's, or HighResTexturePack02.esp at least, as that one is producing the bug. I could find out, but for now the temporary fix is to extract "texture\clutter\choppingblock\choppingblock01bloody.dds" and "textures\clutter\woodfires\woodfires01_g.dds" from textures.bsa and put them in their respective folders in skyrim\data\ and to follow Nosasib's instructions, thus disabling the DLC's ESP's and adding the lines: "HighResTexturePack01.bsa" and: "HighResTexturePack02.bsa" to Skyrim.ini found in My Documents\My Games\Skyrim and Skyrim_default.ini found in Steam\Steamapps\Common\Skyrim\. The full line in both INI files should read: [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsaI'll try to fix the ESP in the meantime and see about uploading it. Edited February 8, 2012 by Hionimi Link to comment Share on other sites More sharing options...
Hionimi Posted February 8, 2012 Author Share Posted February 8, 2012 HD Texture DLC Fix Mod uploaded, and it seems that someone else also did a detailed analysis of the DLC. Going to try to add more fixes to the mod. Link to comment Share on other sites More sharing options...
jackofblades2010 Posted June 15, 2012 Share Posted June 15, 2012 You mean this? Yeah, it seems, looks like a Normal Map got used as a Diffuse Map by accident... THANK YOU SO MUCH! I have been trying to figure out why! You are a life saver. Turning that texture pack off asap. Link to comment Share on other sites More sharing options...
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