NeasOlc Posted February 8, 2012 Share Posted February 8, 2012 Hi, to some extent the title says everything. I have placed at object in the CK, set to "initially disabled". However when I try to create a script with the syntax "SpouseStall1.enable" (which is the RefID I gave it in the editor) nothing happens. When I try to use the console from within the game, it says that SpouseStall1 is not a valid object reference. I am 100% sure that that is the ID I gave it, so I simply do not understand why it's telling me that I why the enable isn't working. Help would be appreciated. Link to comment Share on other sites More sharing options...
NeasOlc Posted February 8, 2012 Author Share Posted February 8, 2012 (edited) OK, what I've got so far is this (a script attached to the "move to house" dialog option): Scriptname AAAStallAdd Alias_AAAStallWhiterun.GetReference().enable() ObjectReference Property NewProperty Auto It still gives me an error and fails to compile ("no viable alternative at input '.' " What's up with that? Edited February 8, 2012 by NeasOlc Link to comment Share on other sites More sharing options...
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