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Rhonda disappearing after conversation (Crazy Crazy Crazy quest)


Confusious

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So after I use Science to reactivate Rhonda the robot at the peak of Black Mountain, it immediately vanishes after I talk to it. As a result, when I go outside, Tabitha is nowhere to be seen. Even worse, if I then go up to Tabitha's control room, she's gone. The quest marker points outside where the reunion should be happening, but neither NPC is anywhere in sight.

 

 

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110 6e NVRailroadsPNXRailroadGunPatch.esp
111 6f The Groovatron NV.esp

 

 

The mod list was posted using LOOT. If that's not helpful, I can put another one using NMM. I'd appreciate any help in solving this issue.

 

Edit: Replaced the original list with a neater one, as suggested.

 

I have not altered my timescale this playthrough. Rhonda is disappearing AFTER I repair it, and this is the first time I am visiting the storage room.

Edited by Confusious
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While LOOT is a preferred mechanism for obtaining your "load order", that list is "overload" with too much detailed information for our purposes. LOOT can copy your LO into a list suitable for posting on forums. (It's under the ":" with three dots to the extreme right in it's menu bar.)

 

Have you by any chance adjusted the "Timescale" of the game from the default of "30:1"? If so, please see the 'Issue: Can Timescale adjustments break certain quests, etc.?' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

 

Known bug from "The Vault" Fallout wiki: If a significant amount of in-game time passes between the moment when you first encounter Rhonda and the moment when you decide to repair her, it is highly likely that Rhonda will disappear from your game. This can be fixed if you are playing the PC version with access to the console by using the command "player.placeleveledactoratme 000E84A2".

 

-Dubious-

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So after some further testing, I've found that if I go to Tabitha's room BEFORE I interact with Rhonda, she is there and I can kill her. Given that both Rhonda and Tabitha disappear after I reactivate Rhonda, I think something is happening where the game deletes them instead of moving them outside for the good ending. Any suggestions on what could be the case?

 

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Sorry, no suggestions. When I played that scene, IIRC I never saw either up close after I repaired Rhonda, because I was looting the room at the time. I "overheard" their conversation outside and they had moved on down the mountain by the time I left the building. I believe I did catch a glimpse of them moving on the road down below, but that's all. Not sure it is intended for you to interact with them once Rhonda is repaired.

 

Have you tried checking your Karma in the console before and after repairing Rhonda? From the wiki, it would appear you get the "good karma" merely from completing the requirements of that solution (repair Rhonda while Tabitha is still alive) without needing to interact again. Can't recall for myself.

 

-Dubious-

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OK so I found a rough solution to this. I tried to use the console to move both Rhonda and Tabitha outside after repairing Rhonda. This didn't work, at first, until I used the "enable" command for both of them.

It seemed the game disabled both NPC's too early, but by re-enabling them and moving them together the game got itself back on track.

No idea why it happened though.

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Nice detective work. That's very interesting. Usually a script will disable an actor to ensure it stays put while it's various dialog options or cut-scenes get processed to completion. In this instance it seems it failed to re-enable both when the dialogs were completed so they could move appropriately afterwards. Which is why I asked about "timescale" earlier as it can cause the same symptoms.

 

Do you by any chance have a mod installed that is intended to allow you to exit dialog before it completes, such as "Leave Conversation by Genin32"? If so, this may be a situation the author didn't allow for (always a risk with such).

 

-Dubious-

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