mouldycarnaval6 Posted April 19, 2017 Share Posted April 19, 2017 (edited) IMPORTANT - If you do not know what I'm talking about look at this mod: http://www.nexusmods.com/newvegas/mods/50132/?or just watch the actual TV series Doctor Who. The quests I want to make are, not only based on Fallout Who, but more so diverted to somethings that I think Fallout Who was missing.For instance:-A lot of character and dialog.-Companion uniqueness-Regeneration options that can be chosen in quests like Haunted, Hunted? If you have Xoanan's addon's then some of you may know that you have an option to wait one full lifetime as a time-lord to get your TARDIS back. (That's only if you get caught by the weeping angles.) And with those 3 options at my creativity's disposal, I want to see if I can expand upon those ideas. Especially, Companions and Regeneration. Now, before people think that I sound like I'm trash talking a little, I want to make it clear that I'm not. In all seriousness I think that this mod was OUTSTANDING. It blew my mind when I first saw it. All I want to do, is add some characteristics. But, if anyone wants to throw out some ideas then, be my guest. I haven't even started yet, and this thread is more so for ideas anyways. Speaking of which, here's what I'm actually aiming for with not only the features, but more so the quests:-Companion Dialog is a bit too professional. I didn't like how it would say something such as "I think we should part on good terms" or "I think it's about time you left." I wanted to add some backstory to the NPC's. I really want some Doctor Who emotions to be thrown out there. Plus, as a basic concept at the moment, maybe some randomized backstories for every recruited companion. The disposition was a little broken too, but I can see why. Demmegy didn't really want that to be a main focus. But hey, I guess that's where I come in. Maybe there could be a voice actor thrown in there too, if I could find one. (That wasn't a hint asking for actors by the way. I'll cross that bridge when I get to it. Or even IF I get to it)-Regeneration is an aspect that I want to make sure gets across this too. Before Fallout Who Vegas was even complete, I had high hopes that regeneration would be almost as touching as David Tennant saying "I don't want to go." I want to set it so that in certain quests, if you do choose to regenerate, you can go back to older companions to say goodbye. Regenerating would also change some things in the TARDIS. Such as, when you regenerate in that TARDIS, it will take a lot longer to repair (and I don't want that to be a permanent effect by the way, just a regeneration thing). By the time it does get done repairing it, will completely change the console room for you, so when you open the doors, you can finally say "Oh you sexy thing." But, at the same time I want to be realistic. This is just a post for a primary idea. Because right now I have nothing to do with the GECK and I want to use this kit that lets me modify one of my favorite games. But once again, I'm just looking for a little inspiration. Edited July 6, 2017 by mouldycarnaval6 Link to comment Share on other sites More sharing options...
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