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another weird ck bug have occur (doors)


taryl80

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Hi guys

 

I working on a dungeon for a mod of me. It is planned that this dungeon have 2 entrances. 1 exterior entrance and 1 interior entrance.

 

The exterior entrance work fine, but the interior entrance produce warnings in my ck.

 

The ck comes with this error message: "REFR RoadManholeDoor01 [96 units] in cell 'cell in my mod' has its teleport marker too close to the linked door."

 

What does that exactly mean? The manhole link to a door in another cell (the dungeon cell and there to a autoload door). I can´t figure out how to get rid of it. Far as I can say, this error has no impact on the game, or my mod, but I would like to push that error out of my warning list^^.

 

Edit: And maybe also important: In that interior is also another linked door. But that door link to the exterior. So it should have nothing to do with that dungeon door.

Edited by taryl80
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The problem is the door downstairs. In the mud there is a manhole (hard to see on this picture, but behind the teleport marker). The door upstairs is, as I have already written just a door to an exterior. It has nothing to do with the door downstairs.

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I have now play a little bit around with the teleport marker of the manhole and that have changed... nothing. Also to change the position of the manhole changes nothing. I have read skyrim articlese about that bug (because f4 I couldn´t find) and they all write that this errors should be ignored, but that can´t be a solution, or? Hmpf!

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I have now play a little bit around with the teleport marker of the manhole and that have changed... nothing. Also to change the position of the manhole changes nothing. I have read skyrim articlese about that bug (because f4 I couldn´t find) and they all write that this errors should be ignored, but that can´t be a solution, or? Hmpf!

to properly test make sure you do it with a save prior to installing those items...cause they are probably persistent.

Edit

Check the EXTRA tab (next to 3d) and see if changing the radius helps .

Edited by greekrage
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Well the manehole radius option whas grayed out, but anways, the problem has been solved! The autodoor radius (the autodoor is the door in the dungeon) had a configurable radius and to play with that radius had help. Even the ck had rant about the manhole and not the autodoor in the dungeon.

 

Pff... Finaly I had no errors anymore in the ck truth my mod^^ So thanks again. I am lucky now to have that warning screen punch to the bottom :).

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