taryl80 Posted April 19, 2017 Share Posted April 19, 2017 (edited) Hi guys I working on a dungeon for a mod of me. It is planned that this dungeon have 2 entrances. 1 exterior entrance and 1 interior entrance. The exterior entrance work fine, but the interior entrance produce warnings in my ck. The ck comes with this error message: "REFR RoadManholeDoor01 [96 units] in cell 'cell in my mod' has its teleport marker too close to the linked door." What does that exactly mean? The manhole link to a door in another cell (the dungeon cell and there to a autoload door). I can´t figure out how to get rid of it. Far as I can say, this error has no impact on the game, or my mod, but I would like to push that error out of my warning list^^. Edit: And maybe also important: In that interior is also another linked door. But that door link to the exterior. So it should have nothing to do with that dungeon door. Edited April 19, 2017 by taryl80 Link to comment Share on other sites More sharing options...
greekrage Posted April 19, 2017 Share Posted April 19, 2017 did you also install a teleport marker aside from the door for the same job ? Link to comment Share on other sites More sharing options...
taryl80 Posted April 19, 2017 Author Share Posted April 19, 2017 Yes. As you can see here in this picture: http://www.fotos-hochladen.net/uploads/exampleo801jnykqx.jpg Link to comment Share on other sites More sharing options...
taryl80 Posted April 19, 2017 Author Share Posted April 19, 2017 The problem is the door downstairs. In the mud there is a manhole (hard to see on this picture, but behind the teleport marker). The door upstairs is, as I have already written just a door to an exterior. It has nothing to do with the door downstairs. Link to comment Share on other sites More sharing options...
deadbeeftffn Posted April 19, 2017 Share Posted April 19, 2017 Simply move the teleport marker slightly away from the manhole. That should fix it. Link to comment Share on other sites More sharing options...
taryl80 Posted April 19, 2017 Author Share Posted April 19, 2017 I have now play a little bit around with the teleport marker of the manhole and that have changed... nothing. Also to change the position of the manhole changes nothing. I have read skyrim articlese about that bug (because f4 I couldn´t find) and they all write that this errors should be ignored, but that can´t be a solution, or? Hmpf! Link to comment Share on other sites More sharing options...
greekrage Posted April 19, 2017 Share Posted April 19, 2017 (edited) I have now play a little bit around with the teleport marker of the manhole and that have changed... nothing. Also to change the position of the manhole changes nothing. I have read skyrim articlese about that bug (because f4 I couldn´t find) and they all write that this errors should be ignored, but that can´t be a solution, or? Hmpf!to properly test make sure you do it with a save prior to installing those items...cause they are probably persistent.EditCheck the EXTRA tab (next to 3d) and see if changing the radius helps . Edited April 19, 2017 by greekrage Link to comment Share on other sites More sharing options...
taryl80 Posted April 19, 2017 Author Share Posted April 19, 2017 Well the manehole radius option whas grayed out, but anways, the problem has been solved! The autodoor radius (the autodoor is the door in the dungeon) had a configurable radius and to play with that radius had help. Even the ck had rant about the manhole and not the autodoor in the dungeon. Pff... Finaly I had no errors anymore in the ck truth my mod^^ So thanks again. I am lucky now to have that warning screen punch to the bottom :). Link to comment Share on other sites More sharing options...
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