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How do I add new weapon displays and bookshelves


NemoOfCalh

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I'm trying to make my own custom Honeyside. None of the standard houses have nearly enough display space, so my main goal is to add a ton of weapon racks and bookshelves. So far, I've been able to fill the house with furniture and clutter, but as many times as I try to add weapon racks and bookshelves, they simply never work. Mannequins are significantly easier.

 

The Construction Kit wiki says to just copy the plaque, activator and sample weapon from the PreFab warehouse. I've done that, I've started from scratch, it just doesn't work. Whenever I activate the plaque or rack, it removes my weapon from my inventory and then, rather than putting it where the rack or activator is, puts it in a random location behind me and to my right. I've found that examples in the default houses have the rack connected to the activator under the "activator" and two "Linked" tabs while the activator is only attached via the "activator" tab.

 

I haven't even tried bookshelves yet because I can't even find the parts in the tree!

 

On the bright side, much of the Creation Kit is even easier than the Construction Kit to use, but I've only ever used the level editing tools and I never got into writing scripts or quests, so other people might be having a different experience.

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I was able to get weapon racks (the two weapon + shield plaques) to work by copying the one above the bed in breezehome and unchecking "initially disabled" for each of the activators. I didn't need to keep the referenced weapons. Bookshelves on the other hand, I'm still trying to figure those out ;[.
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I was able to get weapon racks (the two weapon + shield plaques) to work by copying the one above the bed in breezehome and unchecking "initially disabled" for each of the activators. I didn't need to keep the referenced weapons. Bookshelves on the other hand, I'm still trying to figure those out ;[.

 

 

Concerning Bookshelves and the CK I've thus far determined this much. The parts consist of a Static shelf for the frame, PlayerBookShelfContainer for each shelf, PlayerBookshelfTrigger,and PlayerBookShelfClickTrigger also for each shelf, not to mention DefaultBookShelfBookMarker x18 for each shelf. Placement of the triggers has been my issue. Once you add them to the render window they seem to dissapear. Hopefully someone will upload a tutorial on this soon. There may be other parts to the bookshelf that I missed thats just what I found when looking at the ones in breezehome.

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Alright, so it turns out weapon displays are very easy. I don't know what the problem with the first ones I tried was, but now all of my weapon racks and plaques are working fine. I'm almost up to trying the bookshelves. The problem now is these freaking mannequins. I know I said they were easy in my first post, but it turns out they're not.

 

Whenever I place a mannequin, it simply will not stay where I place it. It appears in a different part of the house. It just doesn't make any sense. If anyone has any advice, it'd be appreciated.

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jasonDM thanks that kind-of sorted them, my shield and swords now goes to the right place but it wont let me take any swords off! any ideas?

 

nemo looking at the manaquins myself and mine keeps moving too! have not looked into it deeply, i'm still trying to get chillrend off the damn wall but i was thinking you might want to make sure its standing on some nav-mesh, it is an actor and can't go where its not allowed! plus i would guess it's got its own activators the same as the weapon racks!

 

edit: yep! just dropped a quick nav mesh and manny stayed put! now for the bloody swords!!!!!

Edited by berticus0001
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For bookshelves I've had success by going to a vanilla bookshelf I like and just clicking and dragging to make a selection box and then copying everything. I then go to the cell I want to add it to and paste the whole mess somewhere off to the side. Then I just go back and delete misc. floor panels, cob webs, candle holders etc.. Till all I'm left with is the book shelf and it's components. Then I can just move that to wherever I want in my house. I'm sure it would be easier if I actually knew what I was doing, but for now this seems to work. I've tested and it displays the books correctly.
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Alright, so it turns out weapon displays are very easy. I don't know what the problem with the first ones I tried was, but now all of my weapon racks and plaques are working fine. I'm almost up to trying the bookshelves. The problem now is these freaking mannequins. I know I said they were easy in my first post, but it turns out they're not.

 

Whenever I place a mannequin, it simply will not stay where I place it. It appears in a different part of the house. It just doesn't make any sense. If anyone has any advice, it'd be appreciated.

 

Please be so kind and tell me on how you resolved weapon display issue because im climbing the walls already

 

http://img263.imageshack.us/img263/5569/screenshot2ch.png

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When working with displays, shelves and mannequins you need to make sure you have the references linked properly. Look at the working displays in the player houses in the CK to see what needs to link to what. Make sure you have the right keywords selected in linked refs too where necessary. The "Linked Ref" Section in the reference window is the key to getting these things to work.

@Nemo, I'm taking a shot in the dark here, but I'm guessing the Xmarkerheading that accompanies the mannequins in the player houses is used by the script to keep the mannequin in place. You'll need to set up the mannequin just as you see them in the Hjerim and Proudspire manor for it to work properly. Besides the Mannequin actor itself, there's also the aforementioned xmarkerheading which is linked to it and a MannequinActivateTrigger which the Mannequin actor is parented to (I believe this is used to keep npcs from trying to interact with the Mannequins when they are in sandbox mode).

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cire992: pretty sure thats what i said above! don't know about the heading marker, but like i said it did stay put once i put a nav-mesh under it!

p.s. about swords not comming off the wall rack, this was strange cos i could put up maces and take them off again no problem but it wouldn't work with sword! i then took a good visual look at the one above the bed in breezehome (hands up all those not learning the ck by modding this place?!?!?! :) i noticed that even though the wiki says you can put the sword anywhere, but put it close so you know where it goes, the one in the bedroom was touching the white of the activator so i did the same and now it works( only used one sword though! strange!)

Oh! just remembered that i took it slightly away from the wall so nothing was touchingt! so it could have been that! going to play with that now!

 

Remember : experimentation is the path to success

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^ No you didn't, that's why I pointed it out- whatever it is you're referring to. For whatever reason it never really struck me until just now, but the bookcase setup can literally be used to put books anywhere. And I'm guessing with some quick script changes you could switch out the book dummies any other object dummy, could be really useful for cluttering up shelves with potions and other things. Always used to be such a time-consuming affair.
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