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Creation Kit question


savagegreywolf

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I know, it's only been out for a day. I'm new at this though, and I figured maybe someone who's worked with the old Construction Kits might be able to figure this out better than me.

 

I'm trying to figure out a way to use a sound file for recorded dialogue instead of recording it straight into the Creation Kit. I was hoping to use recorded dialogue in my mods from a few friends of mine and it is not feasible for me to fly them down here to yap into a microphone connected to my computer. Any help would be appreciated.

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I know, it's only been out for a day. I'm new at this though, and I figured maybe someone who's worked with the old Construction Kits might be able to figure this out better than me.

 

I'm trying to figure out a way to use a sound file for recorded dialogue instead of recording it straight into the Creation Kit. I was hoping to use recorded dialogue in my mods from a few friends of mine and it is not feasible for me to fly them down here to yap into a microphone connected to my computer. Any help would be appreciated.

 

I'd recommend Audacity, which is free. And to have them record local and send you a .wav file which is pretty standard as far as I know. I would have to look into what format the engine uses for audio, but .wav can most likely be converted into whatever is needed.

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Someone correct me if I'm wrong, but from what I remember Oblivion required the file to be in the .ogg format. I would be surprised if you couldn't upload an audio file into the Creation Kit, but you'll definitely want to check on the proper format before you have to convert your files.
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I'd recommend Audacity, which is free. And to have them record local and send you a .wav file which is pretty standard as far as I know. I would have to look into what format the engine uses for audio, but .wav can most likely be converted into whatever is needed.

 

I know -how- to record audio files, the problem is I don't know how to ACCESS that from inside the Creation Kit so I can tie it to dialogue.

Edited by savagegreywolf
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