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ENB and Groovtama's XPMSE compatibility issues


Kitkattack

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I finally finished putting together the entire Realvision ENB modpack, looks great and is now working flawlessly. Only thing is XPMSE skeletons are now it incompatible, now from what I understand ENB uses an entirely different engine from vanilla Skyrim, Is suspect this might be the reason behind the conflict. I was just wondering if anyone else has run into this issue or if there might be a work around. If not the patch might have to be my first foray into coding for somthing other than web development.

 

appreciate any answers/comments o/

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ENBs shouldn't affect custom skeletons - at least I've never seen this (and I played around a lot with different ENBs and their settings).

 

Did you try reinstalling XPMSE and its prerequisites according to the XPMSE mod page, letting those mods and XPMSE itself overwrite everything? This should fix your issue.

 

BTW, what do you mean by "entire Realvision modpack"? Only the "Realvision" files available here on the nexus or a mod compilation from other download sites? I'd generally advice not to use modpacks. Apart from the fact, that they aren't allowed here on the Nexus for copyright reasons, they often contain material, that doesn't really fit together or is simply outdated. Build up your game world with single mods, according to a good guide like this one: http://www.nexusmods.com/skyrim/mods/76373/?

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