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How To make Draugr Playable using the CK???


Logik729

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Hi i been trying to create an Esp which makes the Draugr playable.But every time i create the plugin and load up the game and go to the character selection screen i see the character race name but as soon as i hover over it the game crashes to desktop with no error warning.Can some one with some modding experience please tell me what i can be doing wrong.Thank you very much in advance.
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It may be as simple as creating a character preset (ACTOR draugr tagged as Is CharGen Face Preset), or it may be more complicated, I haven't tested it yet so I can't say for sure.

 

 

Edit: Tested the draugr appears in character selection and the ability to choose male or female.

 

 

Note the script will essentially break before your execution sequence, so a playable draugr race is going to need more work than just being tagged as playable and having a CFGpreset.

Edited by TheOutlander
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It may be as simple as creating a character preset (ACTOR draugr tagged as Is CharGen Face Preset), or it may be more complicated, I haven't tested it yet so I can't say for sure.

 

 

Edit: Tested the draugr appears in character selection and the ability to choose male or female.

 

 

Note the script will essentially break before your execution sequence, so a playable draugr race is going to need more work than just being tagged as playable and having a CFGpreset.

 

Hi and thanks for the response.So in so many words getting the draugr to be a playable race involves some sort of scripting as well? That unfortunately is my weak point when it comes to modding.

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It may be as simple as creating a character preset (ACTOR draugr tagged as Is CharGen Face Preset), or it may be more complicated, I haven't tested it yet so I can't say for sure.

 

 

Edit: Tested the draugr appears in character selection and the ability to choose male or female.

 

 

Note the script will essentially break before your execution sequence, so a playable draugr race is going to need more work than just being tagged as playable and having a CFGpreset.

 

Hi and thanks for the response.So in so many words getting the draugr to be a playable race involves some sort of scripting as well? That unfortunately is my weak point when it comes to modding.

I think where the scripting is failing is where it is calling for you to use an animation the Draugr don't have. That "should" be easy to bypass if you create a new race based on one of the playable ones, but give it the Draugr mesh. It would have to point to the playable race's animations, but I don't know how good that would work. Also you would need first person meshes for the Draugr, because I don't think they have them.

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It may be as simple as creating a character preset (ACTOR draugr tagged as Is CharGen Face Preset), or it may be more complicated, I haven't tested it yet so I can't say for sure.

 

 

Edit: Tested the draugr appears in character selection and the ability to choose male or female.

 

 

Note the script will essentially break before your execution sequence, so a playable draugr race is going to need more work than just being tagged as playable and having a CFGpreset.

 

Hi and thanks for the response.So in so many words getting the draugr to be a playable race involves some sort of scripting as well? That unfortunately is my weak point when it comes to modding.

I think where the scripting is failing is where it is calling for you to use an animation the Draugr don't have. That "should" be easy to bypass if you create a new race based on one of the playable ones, but give it the Draugr mesh. It would have to point to the playable race's animations, but I don't know how good that would work. Also you would need first person meshes for the Draugr, because I don't think they have them.

 

 

Hmm i see what you mean.Sounds pretty complicated.But i'll gve what you suggested a try.Might get lucky.Thank you very much for all your help so far. :thumbsup:

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Also the camera isn't linked to the right place when attempting to play as a Draugr, I don't know whether that is a mesh based issue or something alterable via the CK.

 

In other words a playble Draugr race is going to need a heck of a lot of work to get working.

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copy an existing PLAYABLE race and then use the draugr skin, not sure how that will go since there are no 1st person animation but i THINK the 3rd person animation's are there

 

that may be enough to get it in game with invisible arms in 1st person and it may not, but starting with something that works makes more of a difference than what you can see in your tabs. lots of hidden crap that happens that you CAN'T see or edit on the CK when it comes to scripting

 

thing is, you would have to turn off facegen i'm pretty sure until you create all the new pieces of the face so that it can even be applicable. i may see what happens with this before i go to work

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