Magicockerel Posted April 20, 2017 Share Posted April 20, 2017 I'm having trouble getting the CK to compile F4SE functions and events. I have F4SE 0.3.0 installed and working fine in-game. Beside installing F4SE, I have made the following alteration to CreationKit.ini sAdditionalImports = "$(source);.\Data\Scripts\Source\F4SE;.\Data\Scripts\Source\Base" I have taken the final comment of this thread to mean that I should potentially move the contents of the F4SE src folder into the Fallout 4 base folder. I have tried a few different locations with no luck. If anyone could show me how I've been an idiot, that'd be great. Link to comment Share on other sites More sharing options...
scrivener07 Posted April 20, 2017 Share Posted April 20, 2017 Your CreationKitCustom.ini sAdditionalImports looks setup right. You dont need anything from the SRC folder that came with F4SE to use the papyrus extensions. Heres another thread where I answered a similar question.Can you post the compiler errors you get when you try to use an F4SE function? The psc files that came with F4SE should be located here \Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\F4SE Link to comment Share on other sites More sharing options...
Magicockerel Posted April 20, 2017 Author Share Posted April 20, 2017 Sorry, it was just the generic "XXX is not a function or does not exist" error, so I didn't think to include it. Thanks for clearing up my scepticism towards the src folder. I was grasping at straws, so I was trying anything haha. Not sure what I did to fix it, but it appears to be working now. "getf4seversion" was working in the console in-game, as it is now. I've reinstalled the files (a couple times...) and it appears to be working. I am installing the Data folder files via NMM (as that makes uninstallation easier), so that might have had something to do with it, but probably not. Sorry to take up your time, I at least now know for sure what I have to do to have F4SE work in the CK in the future. Link to comment Share on other sites More sharing options...
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