MoonSweets Posted February 8, 2012 Share Posted February 8, 2012 (edited) Hello, The Creation Kit hasn't been released already and many mods are already running by, some of them being very amazing in the way they tweak the game. As a player and TES fan I surely want to improve my gaming experience with mods, like you, and so for we can't always see "what people want" and "what modders can do" meeting nicely I've thought of a wishlist. Here I will first tell about the changes or improvements I'd like to see in the game but this is also a place for you to join in, tell what you'd like to see, more eagerly or not.Rate ideas, give modders inspiration and an idea of what the community wants to see come alive ingame! For the following ideas I've tried as much as possible to base them on features already present in the game, such as already existing spells or so... in hope it can ease the work of modders.[up] The CK has been released! To make the wishlist more clear I've split it into several parts (other may be added at need) with main topics that are: CompanionsImmersion - Graphic EnhancementSkills - Magic You may wish to submit your suggestions in the proper categories or start a more appropriate one. Then we can create some polls to get an idea of what everybody's more interested into. Abreviations:CK: Creation KitRS: Radiant Story ------------------------------------------------------------------------------- SKILLS Bring backUnarmored skillHand to Hand fighting skill ImproveGeneral perksPlace all percentage increase perks and inherent weapon abilities in the Base skillSome unique perks could require to read a book/train with someone/require a certain amount of health/magic/stamina to unlock themConjuration perks"Bound weapons do x% more damage" type of perk for Mystic Binding (as Armsman perk and likes)"Daedra are x% more powerful" perk for Elemental Potency"Undead are x% more powerful" perk for Dark SoulsEnchanting perksMorrowind Enchanter: create enchantments that drain Magicka to refill themselvesMystic Enchanter: charge your enchantments with your Magicka in spite of soul gemsDragonborn Enchanter: charge your enchantements with dragon souls. What's the need of Azura's star when you're dragonborn?Improved SmithingSmithing+Enchanting: create weapons you can later infuse with a known spell (requires to be expert or apprentice in the school depending on the spell's level)"Better weapons" perk: be able to smith better quality weapons from the start (ie: fine, exquisite) and refine basic weapons so they do as much damage as higher level weapons (ie: an iron dagger as sharp as an ebony blade)Weapons and armors can be damaged and eventually break, you need to repair them as their quality decrease but you don't need raw materials to use the grindstone and workbench. However if the weapon is too damaged you'll rather throw it in the smelter.Misc smithing: you can smith several lockpicks out of one iron ingot, and various items such as kettles, cast iron pots, forks and knives, tankards, etc. The worktable could be used to savagely create clothes and likes out of fabric and furs. MAGIC GeneralMagic trainingReading a spell book doesn't teach you a spell, it adds a new quest you must fulfill to learn, practice and finally master the new spell. The more powerful the spell, the more terrible the consequences if you fail it. But the funnier as well sometimes. This mod would also rely on the other points below.You should fail a new spell sometimes before mastering it if you're not as expert in the school of this spell or master in at least 2 other schools.Give pet names to your conjured creatures (useless but funnier), get to know and learn the name of your Daedras (talk with them)Cast as many runes as you wish. Set the amount of power you want to infuse in the rune. Setting the rune takes time and decrease your Magicka regeneration speed for a proportionate time (it's tiring) Spells AlterationFast Feet (run faster)FeatherOpen/LockPolymorphy (like Brelyna Maryon's spell...)SlowfallSwift SwimWater BreathingWater WalkingIllusionNight EyeParalyzeCharm (persuasion is easier, selling prices are better)Blind (oponent's target is harder to hit, blinded oponent may flee when attacked)Sanctuary (you are harder to hit)RestorationHealing Cloak (heals you and anyone in your range, including enemies)Selective Healing Cloak (master spell healing only allies)Cure Disease/Poison/Paralysis (on self and on target)Fortify SkillFortify Magicka/Stamina/HealthResist Poison/Disease/Element/Magic/Weapons (immunity or take less damages)Dispel (remove bonus and malus spell effects on self or target)ConjurationConjure Undead (Draugr variations depending on your Dark Souls perk)Conjure Bound Armor pieces, Shield, Dagger... all that's missing.Tame: if you can maintain this spell until the creature calms down to become able to conjure it. While you cast the spell the creature grows stronger so beware! (make this a racial perk for Bosmers)Conjuration Pact: non-temporarily conjure a creature or Daedra as companion (if you're not powerful enough and let your Daedra wander freely it may cause great havoc)Mark (place custom marker where you stand, number of markers limited)Recall (fast travel to a mark/fast travel from interiors)Teleport (conjure yourself where you target the spell)Divine Intervention (for priests and famous characters only)DestructionDamage Magicka/Stamina/Health/Skill/Armor/WeaponAbsorb Health/Magicka/Stamina/SpellsPoisonWeakness to Element/Magic/Weapons Edited August 5, 2012 by MoonSweets Link to comment Share on other sites More sharing options...
jonniezombietronic Posted February 8, 2012 Share Posted February 8, 2012 ------------------------------------------------------------------------------- SKILLS Bring backUnarmored skillHand to Hand fighting skill I'm all for bringing back Hand-to-hand skills. Link to comment Share on other sites More sharing options...
MoonSweets Posted February 8, 2012 Author Share Posted February 8, 2012 Hell, yes, I'm not fond of increasing the health of my Dunmer mage for clothes provide no defense and I don't want to make him an Alterator either. He's a goddamn conjurer! And how fun would that be to punch dragons like a true Nord? "Welcome back in Skyrim dude!" Link to comment Share on other sites More sharing options...
MoonSweets Posted February 13, 2012 Author Share Posted February 13, 2012 For some reason I can't edit my first post so here's a link to jonniezombietronic's thread on hand to hand weapon/skill. Check it out to help define the skill and its perks! Link to comment Share on other sites More sharing options...
jonniezombietronic Posted February 16, 2012 Share Posted February 16, 2012 Here's something else on your wish list. Looking good so far. Bound Armor. Work in progress Link to comment Share on other sites More sharing options...
Recommended Posts