craezixx Posted April 20, 2017 Share Posted April 20, 2017 I always thought it would be more interesting if the settlers weren't indestructible to their constant exposure to the outside and labor activities. The only cause of death for them as of now are raids. They're drinking dirty water and eating irradiated foods more or less. They would lay down to rest during the day, kneel and vomit, and complain at you. Dialogue would give you a choice of treatments or dismissal. They would need meds or stimpaks, and maybe hard liquor, or take chems resulting in addiction and possible aggression. A special cage or shack would be used to house a chem-addled, violent settler if he isn't put down. Severely injured settlers with lost limbs or other terminal conditions can be decommissioned or given a dignified end by your hand or theirs. Another possibility is a makeshift pharmacist that keeps everyone healthy, which would be supplied by you, or provisioners. Link to comment Share on other sites More sharing options...
Greslin Posted April 20, 2017 Share Posted April 20, 2017 I can tell you, that would involve a lot of scripting work. I'm pretty familiar with the Survival/hardcore vanilla code at this point, and one thing I can say is that it is designed only to manage the player. You'd have to reimplement the whole thing, set it all based on ActorValues (which honestly Bethesda should have done to start with), and attach that script dynamically to every generated settler. The other big problem would be cell loading. If you're way off in the Glowing Sea somewhere, the Sanctuary space isn't loaded in memory, so those settlers aren't processing. You'd have to remember their last states when you were last in the cell, and then recompute them for time when they're reloaded. Not saying it can't be done, just that it would be an undertaking, to say the least. Link to comment Share on other sites More sharing options...
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