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Dungeon Construction Help


Hatsodoom

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I'm building my first dungeon and I'm running into a little hazard with its construction. I'm building it using dwemer dungeon parts and I want to create a pit to certain death, so the floor in some places has to be much lower than the rest of the room. The problem is that I can't seem to find out how to do this, and have a roof above the tile. Simply put, how do I place JUST a ceiling tile? Or is it possible to adjust the height/space between floor and ceiling on the DweRmSmMid01 object?

Edited by Hatsodoom
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adjusting the height would perhabs be possible with nifskope, otherwise blender/3dsMax etc.

 

Just a ceiling doesnt exist in vanilla as far as I know. Easiest way would be to use the shaft roof tile. Don't know how its exactly called.

 

Another way for would be (if you arent familiar with blender, nifskope etc.) to use the "citywall/wall" swap it 180° and then go into the height as much as you want. Or something else, be creative. The question there is which look you want for the room.

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Thanks, I'm gonna try and figure out NifSkope first, see if I can get that to help me. If it's too much for me, then I'll figure something else out. The ceiling will look odd then, but meh, whatever.

 

Edit: If I'm successful in creating a new texture and then object with that texture, how would I intergrate it into the mod's .bsa file, since the mod will need it in order to run properly.

 

Edit 2: Yah I couldn't even get Blender to open .nif files and believe me, I TRIED. I posted a help topic in the request forums, I'm sure someone could do this in their sleep.

 

Edit 3: I managed to come up with an alternative using NifSkope. The only difference is that the ceiling looks slightly different. (It effectively uses the visual of the floor along with the "stone pipes".) Collision for the floor is still there, but I'm making it so no one will be walking there anyway. Thanks for the help.

Edited by Hatsodoom
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The easiest way of doing it is to extract the dwemer ceiling texture, create a texture set for it in the ck and then do a texture swap on a ceiling mesh or any floor mesh for that matter.
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