ghostfc3s Posted February 8, 2012 Share Posted February 8, 2012 I posted this in mod trouble shoot as well but not getting any responses so reposting it here. I have the week off from work and I figured it was a good time to start playing around with a mod idea that I have been kicking around. For the most part I am going to be basing the mod off of Flyable Pilotable Vertibird by arlix 123. However I will be changing the plane. I have a model I made and have used it for other games (X3 the threat) It is the Swordfish II from an animated show Cowboy bebop. http://www.automopedia.org/wp-content/uploads/2009/02/spikes_ship07.jpg . Today I started chopping it up so that I could have various animations, landing gear deploying, take off jets ect. It dawned on me, I don't know how the animation system in F03 works. I have made armor sets before and played with bone rigging and weights in blender I understand the concept that the bone moves and the mesh moves with the bone. However I have no idea how to make new animations and export them for FO3. I know part of it will be playing with FOSE but one step at a time. 1 How do you make custom bones tha FO3 will read2. What program is best to animate the bones in. A point in the right direction would be great! Some of my renders. http://img694.imageshack.us/img694/5838/swordfish1.jpg http://img705.imageshack.us/img705/2936/swordfish2.jpg http://img252.imageshack.us/img252/8016/swordfish3.jpg http://img708.imageshack.us/img708/4419/swordfish4z.jpg Link to comment Share on other sites More sharing options...
Recommended Posts