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Hokuto Shinken NV for newer versions of NVSE


teddongers

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Never mind, I think I found a workaround all on my own!

 

Step 1: Open the GECK with NVSE (create a shortcut to NVSE_loader, then right click on that shortcut, go to properties > target path and add -editor after the quotes). Make sure bAllowMultipleMasterLoads=1 in your user/Documents/My Games/FalloutNV/GeckCustom.ini.

Step 2: When the program runs, go to File > Data... and enable ONLY FalloutNV.esm and Hokuto Shinken NV.esp. Then set the latter as the Active File, then press "OK."

Step 3: After GECK finishes loading, go to Edit in the top toolbar > Find Text. Then go to the new window's Scripts tab

Step 4: Search for "NVSE." An entry will appear twice at the top of the list. Double click on it to open up a new window showing its properties.

Step 5: Delete the two values referencing "GetNVSE___."

Step 6: Go to File > Save. You're done!

 

I will report back for help if there are any issues. No problems with this workaround and the newest version of NVSE so far!

Edited by teddongers
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Never mind, I think I found a workaround all on my own!

 

...

Step 5: Delete the two values referencing "GetNVSE___."

I would suggest that rather than "delete" those checks, instead change the conditional test to ">=". Actually the equivalent of "> v2b11" would be more efficient as it's a single condition instead of a compound one. The purpose of checking for the required version of NVSE shouldn't just be dumped. You simply want to be able to use later versions.

 

-Dubious-

Edited by dubiousintent
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  • 3 weeks later...

Sorry for the necro! Kinda forgot I posted this.

 

Might be a good idea to go under that mods forum and post this so that other peeps interested in it can benefit.

 

Sure, just worried because I didn't ask for permission from the mod author.

 

 

Never mind, I think I found a workaround all on my own!

...
Step 5: Delete the two values referencing "GetNVSE___."


I would suggest that rather than "delete" those checks, instead change the conditional test to ">=". Actually the equivalent of "> v2b11" would be more efficient as it's a single condition instead of a compound one. The purpose of checking for the required version of NVSE shouldn't just be dumped. You simply want to be able to use later versions.

 

-Dubious-

 

 

Good tip! The weird thing is, it was already set to >=, by default, when I opened it up in the GECK. It's probably a deeper scripting issue so this is just a novice's untidy workaround. I've encountered absolutely no issues with it so far, though.

Edited by teddongers
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  • 8 months later...

Never mind, I think I found a workaround all on my own!

 

Step 1: Open the GECK with NVSE (create a shortcut to NVSE_loader, then right click on that shortcut, go to properties > target path and add -editor after the quotes). Make sure bAllowMultipleMasterLoads=1 in your user/Documents/My Games/FalloutNV/GeckCustom.ini.

Step 2: When the program runs, go to File > Data... and enable ONLY FalloutNV.esm and Hokuto Shinken NV.esp. Then set the latter as the Active File, then press "OK."

 

 

Not sure if I did this wrong or anything, but when I added -editor to the target path it said that it wasn't "valid".

 

 

 

Step 1: Open the GECK with NVSE (create a shortcut to NVSE_loader, then right click on that shortcut, go to properties > target path and add -editor after the quotes). Make sure bAllowMultipleMasterLoads=1 in your user/Documents/My Games/FalloutNV/GeckCustom.ini.

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The problem is when the path to the executable includes embedded spaces (e.g. "<install path>\Fallout New Vegas", you have to quote the path and executable, but NOT the added "-editor" parameter. If you don't get this right, then you get the "invalid" error. Please see the 'Issue: How to get GECK to load with NVSE?' entry under the 'Solutions to "Garden of Eden Construction Kit" (G.E.C.K.) problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide for an example of the command line.

 

If that still isn't working, please post your command line in "Code" tags (the blue "<>" icon in the second line of the "Reply To" menu).

 

-Dubious-

Edited by dubiousintent
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