TotallyExoticHD Posted April 22, 2017 Share Posted April 22, 2017 (edited) I'm trying to get a quest to start when the player tells the NPC that they can go visit a vault that the NPC is from. I want the new quest to start when the dialogue finishes with the NPC, I have tried this but the quest doesn't work, it just goes to the next phase of dialogue even though that part of the phase isn't linked, it's supposed to end the running scene. I've done this : Anyone know how to do it? Thanks. EDIT:ChristopherVaultQuest is the quest I want to start. Edited April 22, 2017 by TotallyExoticHD Link to comment Share on other sites More sharing options...
vkz89q Posted April 22, 2017 Share Posted April 22, 2017 Run fragment on end, fill press properties, make new and find the quest you want to start and then in fragment write:myQuestPropertyIJustFilled.Start() then tick End running scene in that dialogue. Then, if scene is starting that you don't want to start, you must give it conditions so it can't start. Link to comment Share on other sites More sharing options...
TotallyExoticHD Posted April 22, 2017 Author Share Posted April 22, 2017 Run fragment on end, fill press properties, make new and find the quest you want to start and then in fragment write:myQuestPropertyIJustFilled.Start() then tick End running scene in that dialogue. Then, if scene is starting that you don't want to start, you must give it conditions so it can't start.Thank you sir that worked fine. Link to comment Share on other sites More sharing options...
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