RayzerCalitri Posted April 22, 2017 Share Posted April 22, 2017 (edited) How to start... I use Extensible Follower Framework, Interesting NPCs and way more mods adding magic, weapons, enemies, npcs... The question is, I want to make a follower a battlemage/spellsword kind of fighter (melee/mage hybrid), BUT actually switching to melee at some point and not only using Destruction magic or other damaging spells. Is there some mod that tweaks AI or a console command or anything to make this happen? I browsed over the Internet and I didn't find anything about a matter like this. As I use EFF, I tried to change his combat style to warrior or berserker, but to no avail. I even tried using the console to try to change them into melee class but also being able to use magic, and it's like it does not change at all. I tested with several followers, mostly with melee only style of combat, and at the moment I give them destruction spells, they automatically switch to magic only, even if they have a strong weapon. Edited April 22, 2017 by 90ramon Link to comment Share on other sites More sharing options...
ChessPirate Posted April 23, 2017 Share Posted April 23, 2017 I assume you mean you are trying to create a new NPC Mod and you can't get the actor to use both melee and magic, even though you have given it otherwise working weapons and spells.I had the same problem in my "More Dangerous Enemies" Mod, and it took a lot of experimentation to come up with working combinations.Spells in leveled lists and in the Actor's Spell List are extremely ticklish about having "RightHand", "LeftHand", or neither assigned. Much experimentation may be needed to make them work. Apparently some Destructive Magic Spells and Melee-type weapons break equiping the right hand. The right combination of weapon and spells has to be found. Any dual-wielding weapon or spellthat doesn't say "left hand"(and many that *do*) will break it.Anyway, good luck on your Mod! Link to comment Share on other sites More sharing options...
RayzerCalitri Posted April 24, 2017 Author Share Posted April 24, 2017 (edited) No, I'm not making a mod. I don't have any experience and I think I'll never be interested in making one. I'm talking about if it is possible to tweak the combat styles of NPCs without using the Creation Kit or switching to the follower mod Amazing Follower Tweaks, which I know you can set up a big number of follower classes and all, but I'm very comfortable using EFF. Easier for me to give my followers spells and so on. If someone knows of a mod that changes combat AI of NPCs, including followers from mods that don't use custom AI and use default, please let me know... I've been trying to do it by changing classes and all in the console command, but they stay the same. The only hope I have is to wait for them to deplenish their magicka pool before even considering using melee weapons, and if they have bows or anything then they'll stay completely ranged-only style of combat, when I want them to be both melee and magic. For now only one of my followers works the way I want, but because he's an archer using only very few magic which is only some conjuration and alteration spells, and after using some magic he automatically switches to bow and gets closer to the enemy and when he gets close enough he starts tanking like a melee. Another follower does something similar, the only thing is that he is originally a spellsword and will use destruction magic generally but might switch to melee if the enemies are to close to him. Other followers stay being magic-only users. Edited April 24, 2017 by 90ramon Link to comment Share on other sites More sharing options...
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