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Ground/Paths Appear to Shade / Colour When Walking Towards Them it


KuluSky

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Just wondered if anybody had solution to this problem. At Ultra settings it appears that the ground colour is darker close to your characted and lighter further away. On a patch it gives the effect of darkening and adding richer colour as you walk down a patch.
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Managed to get rid of it now. Seemed to be more noticeable at sunset for some reason.

After extensive testing in nvidia inspector and adjusting ini settings, I've finally got the game running perfect in 3D and 2D - almost photo realistic at times.

 

Weirdly the settings everybody are advising in high end tweaks actually end up spoiling it in 3D, so I might put a guide up at some stage.

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