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Combat-related perks overhaul


6TemplaR9

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Well i want ro be able to shoot more than one arrow at a time or cast a spell on arrows or down the ranger perk instead of picking up more ammo you can posion every arrow i think that should be standard also there is no bow fatalities in the game mabey you crit so hard you shoot the enemies head off hunters sight you can track enemies better so ypu can sneak and shoot mabey add a perk to see the outlines of enemies enchanted shots should take up your mana like egale eye for balance back to multi shot max. And make it where you run faster with your bow drawn ao its easier to kite should be 3 button to load more than one shot shift for light armor make that 4peice bounes a 3 peice one i would like to see for stealth a smoke bomb makes you immune to enemy magic for a short time and causes you to vanish for a short time also chocking the enemy in the process cattle trops or nails on the ground to slow your enemy i would use the jesters dance for the enemies anamation for stepin on them lol oh alao for ranger silence shot for mage killing
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If I had the time and the skill, I would delete the whole perk system and change it into a skill-based one.

For example, when you reach 20 skill points in blades, you should automatically get the first (novice?) perk. With 40, you should receive the apprentice perk and so on.

This would be closer to the old Elder Scrolls system. Why should you be able to spend a perk point into the magic tree although you have never used magic?

Some of the other perks can be added into this skill-based system and the most unrealistic perks should be erased.

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