Jojash Posted April 23, 2017 Share Posted April 23, 2017 (edited) Recently I tried to make a scene for a quest that I'm working on. In the scene two NPCs are having an argument and at the end of it one of them leaves. As far as I can tell, everything is set up correctly - all my aliases are pointing to the right references, all my actors have the appropriate voice types and all my quests are running. Despite that, no matter what I do, the scene refuses to start. It's as though Start() simply isn't doing anything. I've tried starting the scene in a couple of ways - either from a fragment within the quest containing the scene itself or from within the activator the player walks through to advance said quest to no avail. To try and narrow down what might be causing the issue I attached a papyrus fragment to Phase 1 of the scene that would display a notification as soon as the scene started. Since the notification never appeared I can only assume that the scene is not being started, which confuses me since I've verified that the Start() command is indeed running via the same method. I'm at a loss here, my best guess is that my aliases might be pointing to the wrong people, but I know that can't be the case since the quest uses them as objective markers too and said markers appear over the right NPCs. Anyway, here are some screenshots of the scene/quest/etc: http://i.imgur.com/CCirvX9.pnghttp://i.imgur.com/CdXY6Pl.png Thanks in advance! :smile: EDIT:Deleting and remaking the quest from scratch has fixed the problem. I have no idea why that worked though, and it's not a viable solution should it happen again with a more complex quest. Anyway, thought I'd put this here on the off-chance someone else was having this kind of problem and like me was at the end of their rope. :) Edited April 23, 2017 by Jojash Link to comment Share on other sites More sharing options...
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