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Help with Quest Tutorial in CK Website!


Swiggles1987

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So I've got to the Loose Ends section, and I'm supposed to : "Navigate to stage 20 of our quest, and add an ObjectReference property to the script, and call it "DungeonMarker". Select the map marker as the target of the property."

 

I'm at the Quest Stages area, and I'm trying to make a reference to the Dungeon Marker by copying their code but I don't know how to do the ObjectReference property in the script. Do they mean to add another alias or something?

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Care to share how it works, cause I'm completely stumped (been banging my head against this problem for hours now). Any help would be much appreciated. Thanks

 

What they mean in that step (which is indeed not very well explained), is that you need go to your quest > quest stages (tab) > select 20 from index > papyrus fragment (tab) > properties > add property

there you set :

Type : ObjectReference

Name : DungeonMarker

Then click on "Pick Reference in Render Window" and double click on the square with the M in the render window.

 

You should figure the rest easily from there on.

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I think I'll just have ti give it up, for now. I get everything up until "Pick Reference in Render Window" I don't see that button or know how to bring it up. Sorry for being such a pain. Thanks

 

OK, got some sleep, still stuck. Every time i try to create the property, i get this:

 

Starting 1 compile threads for 1 files...

Compiling "QF_GSQ01_01000D62"...

c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(58,25): script property DungeonMarker already defined

c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(58,25): script variable ::DungeonMarker_var already defined

c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(58,25): script property DungeonMarker already has a get function defined

c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(58,25): script property DungeonMarker already has a set function defined

c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(60,25): script property DungeonMarker already defined

c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(60,25): script variable ::DungeonMarker_var already defined

c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(60,25): script property DungeonMarker already has a get function defined

c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(60,25): script property DungeonMarker already has a set function defined

c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(62,25): script property DungeonMarker already defined

c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(62,25): script variable ::DungeonMarker_var already defined

c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(62,25): script property DungeonMarker already has a get function defined

c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(62,25): script property DungeonMarker already has a set function defined

No output generated for QF_GSQ01_01000D62, compilation failed.

 

Batch compile of 1 files finished. 0 succeeded, 1 failed.

Failed on QF_GSQ01_01000D62

 

 

What have i done wrong and what can i do to fix it?

Edited by calburi
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