Swiggles1987 Posted February 8, 2012 Share Posted February 8, 2012 So I've got to the Loose Ends section, and I'm supposed to : "Navigate to stage 20 of our quest, and add an ObjectReference property to the script, and call it "DungeonMarker". Select the map marker as the target of the property." I'm at the Quest Stages area, and I'm trying to make a reference to the Dungeon Marker by copying their code but I don't know how to do the ObjectReference property in the script. Do they mean to add another alias or something? Link to comment Share on other sites More sharing options...
Swiggles1987 Posted February 8, 2012 Author Share Posted February 8, 2012 Never mind I figured out I had to use the properties option. Link to comment Share on other sites More sharing options...
calburi Posted February 10, 2012 Share Posted February 10, 2012 Care to share how it works, cause I'm completely stumped (been banging my head against this problem for hours now). Any help would be much appreciated. Thanks Link to comment Share on other sites More sharing options...
darkylord Posted February 10, 2012 Share Posted February 10, 2012 Care to share how it works, cause I'm completely stumped (been banging my head against this problem for hours now). Any help would be much appreciated. Thanks What they mean in that step (which is indeed not very well explained), is that you need go to your quest > quest stages (tab) > select 20 from index > papyrus fragment (tab) > properties > add propertythere you set :Type : ObjectReferenceName : DungeonMarkerThen click on "Pick Reference in Render Window" and double click on the square with the M in the render window. You should figure the rest easily from there on. Link to comment Share on other sites More sharing options...
calburi Posted February 10, 2012 Share Posted February 10, 2012 (edited) I think I'll just have ti give it up, for now. I get everything up until "Pick Reference in Render Window" I don't see that button or know how to bring it up. Sorry for being such a pain. Thanks OK, got some sleep, still stuck. Every time i try to create the property, i get this: Starting 1 compile threads for 1 files...Compiling "QF_GSQ01_01000D62"...c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(58,25): script property DungeonMarker already definedc:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(58,25): script variable ::DungeonMarker_var already definedc:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(58,25): script property DungeonMarker already has a get function definedc:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(58,25): script property DungeonMarker already has a set function definedc:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(60,25): script property DungeonMarker already definedc:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(60,25): script variable ::DungeonMarker_var already definedc:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(60,25): script property DungeonMarker already has a get function definedc:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(60,25): script property DungeonMarker already has a set function definedc:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(62,25): script property DungeonMarker already definedc:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(62,25): script variable ::DungeonMarker_var already definedc:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(62,25): script property DungeonMarker already has a get function definedc:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(62,25): script property DungeonMarker already has a set function definedNo output generated for QF_GSQ01_01000D62, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on QF_GSQ01_01000D62 What have i done wrong and what can i do to fix it? Edited February 11, 2012 by calburi Link to comment Share on other sites More sharing options...
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