JDGameArt Posted February 9, 2012 Share Posted February 9, 2012 What I'm trying to do should be about as simple as it gets. When a player equippes an item, give the player a perk, but all attempts have failed and I have no idea why. I'm using the Spiked Shield as a template (dunTargeOfTheBloodedPerk). I've copied it's magic effect, spell, and perk, line-for-line (in the CK) but still nothing. :wallbash: Is a separate script needed to get everything started when the game starts like how quests were done in Oblivion? I've also tried looking at how perks in the talent trees work too. It's pretty much the same thing, but talent based instead of if an item is equipped. Everything "on paper" makes sense as to how it should work, but just doesn't... Link to comment Share on other sites More sharing options...
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