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[LE] Questions on AI packages


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Got a few questions on packages and didn't see what I needed on the tutorials.

 

Here is my primary issue: Running the typical kinda heavily modded Skyrim(~130 plugins), with the standard collection of immersion type mods. Is there not a way in game via the console to see which packages the NPC is currently using?

 

Here is a specific example of what I am trying to figure out:

Relevant mods are leaf rest, immersive citizens, bijiin wives, spouses can live anywhere, my home is your home

 

I've married Camilla and we live in Leaf Rest. Since moving in she has not left the house. Since marriage her AI package has changed, but I don't know which mod is presently controlling her behavior. In fact my 3 followers who also live with us in leaf rest never leave the house either, but I believe they are under the influence of my home is your home.

 

How do I go about changing Camilla's (or any wife really) AI package after marriage when moving into a new house? Where do I look in the files? For Camilla what I want is to have her still do a lot of stuff from immersive citizens before marriage. Ideally from 8 to 12 she should help in the Riverwood Trader, from 12 to 4 walk around Riverwood (sitting on the riverbank was a nice touch), then from 4 to bed time she needs to be home fixing my dinner and stuff. It is unseemly for a married woman to be at the tavern late at night lol.

 

what do I need to load in the CK to change packages in such situations? Only load skyrim+update (maybe immersive citizens also?), then save as new plugin perhaps? In the CK I see an entry for spouse sandboxing for the vanilla homes, but there are no such files for the leaf rest custom home.

 

Can anyone point me to a tutorial that is not about creating a new NCP but instead modifying vanilla NPCs that are already modified by multiple mods?

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