thumbincubation Posted April 24, 2017 Share Posted April 24, 2017 I've been trying to add some parts to the longboat mesh, using the same method as armor mashups, that is to say copying and pasting branches from other meshes, such as the shipwoodbeamstraight. After a few initial issues, I have gotten it the way I want it, only to find out that the collision didn't come with it. (I guess it's not a thing with armor?) Is there any way to generate new collision, or do I need to start from scratch and figure out a way to bring the collision with the component? Link to comment Share on other sites More sharing options...
thumbincubation Posted May 3, 2017 Author Share Posted May 3, 2017 If anyone else is in a similar situation, copy branch / paste branch for the whole BSFadeNode, rather than just the BSTriShape, and its own collision will go with it. Link to comment Share on other sites More sharing options...
yarddogg77 Posted May 3, 2017 Share Posted May 3, 2017 I can't answer your question, but you seem to be a far more advanced nifskope user than me, so maybe you could answer mine? I already posted it in here, but I'm having trouble making my textures appear in game. Could you view my link please? https://forums.nexusmods.com/index.php?/topic/5600212-nifskope-20-alpha-6-cant-change-textures-for-sse/ Link to comment Share on other sites More sharing options...
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