spinspider Posted February 9, 2012 Share Posted February 9, 2012 Seriously, is anyone else having this problem with the CK? It keeps complaining about my various face textures not being 256x256, and tintmasks (lipstick, dirt, etc) are not showing up whenever I try to edit any character in the editor and I'm unable to edit them. Link to comment Share on other sites More sharing options...
WizardOfAtlantis Posted February 9, 2012 Share Posted February 9, 2012 Yeah. Been changing around an npc and I'm finding it very difficult to get the changes to show up in-game....simple stuff like hair type, color, skin tints, eyes...sometimes it works, sometimes it doesn't. Sometimes some changes come up in-game and others don't. Inventory and spells have worked so far, but appearance has been a problem. Link to comment Share on other sites More sharing options...
spinspider Posted February 9, 2012 Author Share Posted February 9, 2012 This sucks, wish I could figure out a way to fix it, but so far nothing works... Link to comment Share on other sites More sharing options...
WizardOfAtlantis Posted February 9, 2012 Share Posted February 9, 2012 Tried it again and everything worked. Don't know why.http://forums.nexusmods.com/public/style_emoticons/dark/turned.gif Link to comment Share on other sites More sharing options...
Adolon Posted February 9, 2012 Share Posted February 9, 2012 Bethesda is aware of this problem and looking for a solution. There is also a problem with changing skin tones of NPCs. A thread like this was posted on the official forums and a dev responded. I wanted a blue Argonian but the head would stay green. Two of my NPCs won't have tattoos either. Link to comment Share on other sites More sharing options...
WizardOfAtlantis Posted February 9, 2012 Share Posted February 9, 2012 Hmm. Well, that's good to know. Changes I'm trying to make seem rather arbitrarily accepted by the game/CK/whatever-it-is, and that goes for modifying npc's to making chargen changes. http://forums.nexusmods.com/public/style_emoticons/dark/turned.gif Link to comment Share on other sites More sharing options...
TairenSoul Posted February 9, 2012 Share Posted February 9, 2012 Thank goodness I'm not the only one having this issue!! I was getting pretty frustrated trying EVERYTHING I could possibly think of to make these changes work....Hopefully, they'll find out what's up soon!! Link to comment Share on other sites More sharing options...
TairenSoul Posted February 10, 2012 Share Posted February 10, 2012 Found the answer for how to do this that I found on Bethesda's Forums.... "Here's a technique that helps when modifying an NPC from the base game. Locate some pre-existing NPC. I chose Hadvar. Edit the Actor > Character Gen Parts tab. I decided to make a drastic lip color change Click MaleHeadNord_Lips.dds in the left-sice "Face Tint Layers" list Click "Select Color" - choose something extreme, like a neon green Slide "Interpolation Value" all the way to the right (1.0) Click OK In the Object Window, find the base Actor you've just edited. With the Actor(s) selected, press ctrl+F4. Click "Yes" when prompted to export. This will create a DDS and a TGA in ...\Syrim\data\Textures\Actors\Character\FaceGenData\FaceTint\Skyrim.esm Note: The TGA is not really neccessary, as the DDS should be uncompressed. With these textures in place, run the game and test your NPC. Note that the plugin changes need not be save." I did this with Farkas and he came out exactly how I wanted him to!! Go for it!! Link to comment Share on other sites More sharing options...
WizardOfAtlantis Posted February 10, 2012 Share Posted February 10, 2012 Found the answer for how to do this that I found on Bethesda's Forums.... "Here's a technique that helps when modifying an NPC from the base game. Locate some pre-existing NPC. I chose Hadvar. Edit the Actor > Character Gen Parts tab. I decided to make a drastic lip color change Click MaleHeadNord_Lips.dds in the left-sice "Face Tint Layers" list Click "Select Color" - choose something extreme, like a neon green Slide "Interpolation Value" all the way to the right (1.0) Click OK In the Object Window, find the base Actor you've just edited. With the Actor(s) selected, press ctrl+F4. Click "Yes" when prompted to export. This will create a DDS and a TGA in ...\Syrim\data\Textures\Actors\Character\FaceGenData\FaceTint\Skyrim.esm Note: The TGA is not really neccessary, as the DDS should be uncompressed. With these textures in place, run the game and test your NPC. Note that the plugin changes need not be save." I did this with Farkas and he came out exactly how I wanted him to!! Go for it!!Very interesting!Does the ctrl plus F4 function have another way of activating it that you know of? Some drop-down option or something? I ask because I am using Win 7 on a partition, with a Mac keyboard, and I often have problems with my F1-whatever buttons working like the commands they should in windows. Link to comment Share on other sites More sharing options...
TairenSoul Posted February 12, 2012 Share Posted February 12, 2012 duplicate - sorry site issues last night Link to comment Share on other sites More sharing options...
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