StahlSentinel Posted April 24, 2017 Share Posted April 24, 2017 (edited) I've been attempting to mod in some Protectron head variants with built in lasers (because why the hell not), and while I've had success with almost all of the aspects of this, there's one small problem: The laser originates from the robot's feet, not the head. I assume this is due to the model simply not having an origin point for projectiles like the Robobrain head has, but don't really know how to change this state of affairs. Any help would be appreciated. Edit: Some poking around later, I'm more convinced that it's something to do with the equip slots and nodes connected to said slots than model, and this depends on race as far as I can see. Now apparently the workbench bot uses more than one race, so I'm going to meddle with them all to see which ones are used. Edited April 24, 2017 by StahlSentinel Link to comment Share on other sites More sharing options...
ajs52698 Posted April 25, 2017 Share Posted April 25, 2017 (edited) Ive been recently messing around the the fire function in scripts and from what i can tell, the projectile from a weapon originates at the XYZ 0.0 Point In Nifscope, and it fires in the Y direction. I could be wrong but this is what ive come to conclude. Hope this helps. So to change where the projectile comes from, i would imagine you would just change the weapon position in nifscope. Edited April 25, 2017 by ajs52698 Link to comment Share on other sites More sharing options...
StahlSentinel Posted April 25, 2017 Author Share Posted April 25, 2017 Yeah, I did figure it out in the end. Turns out there's actually some files relating to Protectron head lasers... which is rather interesting in of itself, but also meant that I could re-use them to make my variant work. I suppose that means Bethesda was considering having Protectrons have head-lasers at some point in development. Now Protectrons with Liberty Prime lasers are only a matter of time. Link to comment Share on other sites More sharing options...
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