bwhitley57 Posted February 9, 2012 Share Posted February 9, 2012 (edited) Ok I have a couple questions I would love for some experienced modders to answer or link me to a tutorial/similar forum with a solution/answer. 1. I make a model in Gmax, export as .NIF, then put the .NIF into meshes/mymodname/HERE.nif, then when I try to set an objects model to that in the CK, I get an error_marker? Please help or explain how to do this right! 2. I can't seem to make a new effect like the Sleeping Tree Sap one, does anyone have a tutorial? 3. When I try to do player.additem <FormID from CK> 1 it returns no object defined? 4. How do I make animations in Gmax/Blender? 5. How do I make a sign in-game? 6. How do I script an item so when it is used on another item, it creates and replaces the old item, for example: use red paint on blue sword, deletes red paint and blue sword, but makes red sword? 7. How do I make a script that teleports a player to a specific COC? 8. If I wanted to make an item holdable but not be a weapon and be in the misc. items tab, how would I do so? An example being holding a pipe or flag? Edited February 9, 2012 by bwhitley57 Link to comment Share on other sites More sharing options...
TheChan Posted February 9, 2012 Share Posted February 9, 2012 To answer your first question, you have to open a copy of an existing Skyrim model with Nifskope and replace it with the one you've made. It's quite a complicated process. I would look up some Nifskope tutorials for Fallout 3 to get in the right direction. Link to comment Share on other sites More sharing options...
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