Oddjob83 Posted February 9, 2012 Share Posted February 9, 2012 (edited) I tried seeing if i could alter this my self with the CK, but was greatly overwhelmed. there are others that i have seen that are similar but they have also been tweaked in the wrong direction imo. Not looking to over power this just to make more sense to me personally and seem to go more in synch with traditional vampyric styles. 1) making it so you must Feed to maintain or increase powers, instead of feeding to prevent your powers from growing. all other powers and abilities will be normal and given at the appropriate stages, 2) doubling the effective drain damage of Vampiric Drain, from 2 to 4 ect for each stage and doubling magika cost too. As well as making it Silent to NPCs and replacing the Lightning sound when using it with the heartbeat sound from when you are low on health.also, though optional, absorbing 100 health with Vampiric drain will count as a Feed and may if used too much advance you to the next stage. 3) feeding (only while sleeping) on a follower or Spouse will make them a stage 1 vampire, but they will not get stronger through stage advancement. so they can also gain the stealth bonus, gain vampiric drain and not suffer the same sunlight penalties as the main character at night time. 5) a visual gauge on your current level of vampirism. was thinking of having a bone like decoration around the compass with fangs coming down than get longer and longer the more you progress from stage to stage. I hate having to check my active powers list every time i fast travel to see at what stage i am. if that is too difficult then perhaps just a "thermometer" style gauge on the side of the screen. 6) Suffer half fall damage, for stage 2 and higher. 7) as Seduction is a once a day power, making it Pacify instead of calm and available at stage 3 8) Vampire sight at all stages an anytime power like the Khajiit. EDIT: I guess the actually promote feeding and not just being a vampire with out penalties, I think making a bonuses only available at stage 2, but a stage 1 Vampire would only have the penalties like sunlight stat reduction and -25% fire resist, and then only getting frost resist at stage 2 starting at 50% and stealth bonus of 25%. So other than getting vampiric drain at stage 1 there would be no bonus, just penalties That seems to sum it up for me. Still balanced imo , does not eliminate the need to feed as not feeding will make you revert back to stage 1. and makes being a vampire a skill that requires attention to keep. Please let me know if these are not even possible or have conflictions with game mechanics. I think this could actually take off and be popular with others instead of the all power and no penalties versions that i have seen around. If i didnt mention it then all current vampire powers are normal and progress appropriately eg resistances and stage 4 hate. Edited February 9, 2012 by Oddjob83 Link to comment Share on other sites More sharing options...
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