NanoCrudele Posted February 13, 2012 Share Posted February 13, 2012 please stop comparing games if bethesda made a roastbeef and someone else made something slightly similar to a roastbeef everyone will start screaming like mads about stolen intellectual property roastbeef is something old, you can modify it but it's still roastbeef never gonna pay for koa since i like the way skyrim is moddable and i think it will keep me occupied for a lot but keep in mind that bethesda has not invented anything new, there were rpg before bethesda and probably even after, bethesda simply put togheter some lore taken from old legends and made it a new lore i'm not gonna scream if i see some other game with a bow, an axe or sword and magic in itloading screen in big city? it's quite easy to explain, little city have a dozen npc at best like ivarstead, very little scripting so it's quite light, whiterun instead is heavy so bethesda moved it in another cell, so we have a separate world from whiterun and you don't have to load both of them at the same time koa made the same, is it a feature taken from skyrim, probably yes, bethesda invented this trick, hell no Link to comment Share on other sites More sharing options...
Ferodaktyl Posted February 13, 2012 Share Posted February 13, 2012 and there is always the star wars problem http://forums.nexusmods.com/index.php?/topic/539778-storm-cloak-rebellion-to-star-wars/ :tongue: Link to comment Share on other sites More sharing options...
x2ruff4u Posted February 13, 2012 Share Posted February 13, 2012 please stop comparing games if bethesda made a roastbeef and someone else made something slightly similar to a roastbeef everyone will start screaming like mads about stolen intellectual property roastbeef is something old, you can modify it but it's still roastbeef never gonna pay for koa since i like the way skyrim is moddable and i think it will keep me occupied for a lot but keep in mind that bethesda has not invented anything new, there were rpg before bethesda and probably even after, bethesda simply put togheter some lore taken from old legends and made it a new lore i'm not gonna scream if i see some other game with a bow, an axe or sword and magic in itloading screen in big city? it's quite easy to explain, little city have a dozen npc at best like ivarstead, very little scripting so it's quite light, whiterun instead is heavy so bethesda moved it in another cell, so we have a separate world from whiterun and you don't have to load both of them at the same time koa made the same, is it a feature taken from skyrim, probably yes, bethesda invented this trick, hell no Exactly! Omg RoastBEEF!?!?!? Wait!! MCDONALDS makes burgers!!! BURGER KING STOLE THERE IDEA!!! WAIT NO nOw DAIRY QUEEN WDF!?!? SO STOLEN. idiots period whoever says stolen Link to comment Share on other sites More sharing options...
MisterGibson Posted February 13, 2012 Share Posted February 13, 2012 (edited) From what I've seen of the demo this game has nothing in common with skyrim except for being a rpg and being an open world. If you had to compare it with something it would obviously be the fable games, because of the graphical aspect and the "one button for one weapon" simplified combat style. Other than that I found the demo pretty awful. The graphics are meh, the menus are just painful (even in comparison with skyrim's), the dialogues aren't really interesting, it's really hard to control the character with the mouse, low character customization etc. I could go on but I think you get the point. Edited February 13, 2012 by MisterGibson Link to comment Share on other sites More sharing options...
Handofbane Posted February 13, 2012 Share Posted February 13, 2012 I found it strange that the former pitcher Curt Schilling is involved in this.He actually has had an interest in CRPGs for a long time. He played MMOs as far back as Ultima Online, coming out publicly as a gamer in Everquest. Scroll down to the Gaming section for more details. Link to comment Share on other sites More sharing options...
Enerzeal Posted February 13, 2012 Share Posted February 13, 2012 In my opinion KOA is pretty rubbish, from the combat I saw I was really looking forward to it, but the world and even the combat system are just plain lacking. Not for me at all this game! Link to comment Share on other sites More sharing options...
Stormcrown Posted February 13, 2012 Share Posted February 13, 2012 The combat is fantastic. But the lacks motivation to keep playing. It just motivates me to find cheat codes, unlock the end-game content, use it on some guys then move on to a real game. Without real storyline moving me through the game, I have no reason not to skip, cheat, etc. Not suggesting anything illegal, just to be clear here. Link to comment Share on other sites More sharing options...
eltucu Posted February 13, 2012 Share Posted February 13, 2012 (edited) Apparently taking common RPG elements and RPG graphic styles instantly means you are stealing from TES now.From what I've seen of the demo this game has nothing in common with skyrim except for being a rpg and being an open world.This. As some ppl said before, making an RPG != stealing from Skyrim. And OP, dont say that you're not accusing anyone, "how much did amalur steal from skyrim" is implying that is a fact that they "stole" something. The first thing that it came to my mind was WoW and Dragon Age. The game is supposedly an intro to the MMORPG game they're developing. Not even the general idea is similar to TES. Hell, how you even suppose they would design alchemy in any other way that didnt involve gathering ingredients from plants and stuff? Its alchemy! What do you expect? lol Edited February 13, 2012 by eltucu Link to comment Share on other sites More sharing options...
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