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Eternia - Land Divided


natula123

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Humm. Actually managed to import a heightmap, but took god-damn ages for the game to actually generate it right. Made atleast 20-30 different worldspaces with only one coming out right :s

 

Started me own project, but if nobody decides to join, I guess I'll work with ya.

If people do join, perhaps we merge? :3

 

Good idea. Just working on my own sub-mod right now. May release some of it today.

 

How did you get your heightmaps to work? I can never get them. The tesannwyn.esp never has anything in it.

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I didn't bother with that stuff.

 

I made my heightmap in Photoshop (2048X2048), using the slice tool I turned it into 4 pictures each 1024X0124 in size. Changed my color depth to 16bit. Saved them as .raw format with no header, and ticked a box saying " Byte Order : IBM PC ".

 

Take a look at this diagram.

 

http://cs.elderscrolls.com/images/8/80/Overviewgrid.jpg

 

The centre four are what you name your respective quarter of your heightmap (The Upper-left/North-West quarter of your original 2048X2048 image will be called "-1_0" The bottom-right/South-East quarter will be called "0_-1"). Put the re-named quarters in your Data\Heightfield folder (May need to create the folder). Make a back-up of these images, by the way. The CK converts the pictures in the heightfield folder into some strange format.

 

Now, load up your CK. Go to your custom worldspace. Start-up the heightmap editor, click "Import". A "Waiting" dialogue box will come up four times. Hit cancel on each of those four times.

 

 

Your welcome :dance:

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I didn't bother with that stuff.

 

I made my heightmap in Photoshop (2048X2048), using the slice tool I turned it into 4 pictures each 1024X0124 in size. Changed my color depth to 16bit. Saved them as .raw format with no header, and ticked a box saying " Byte Order : IBM PC ".

 

Take a look at this diagram.

 

http://cs.elderscrolls.com/images/8/80/Overviewgrid.jpg

 

The centre four are what you name your respective quarter of your heightmap (The Upper-left/North-West quarter of your original 2048X2048 image will be called "-1_0" The bottom-right/South-East quarter will be called "0_-1"). Put the re-named quarters in your Data\Heightfield folder (May need to create the folder). Make a back-up of these images, by the way. The CK converts the pictures in the heightfield folder into some strange format.

 

Now, load up your CK. Go to your custom worldspace. Start-up the heightmap editor, click "Import". A "Waiting" dialogue box will come up four times. Hit cancel on each of those four times.

 

 

Your welcome :dance:

 

Thanks man, but I'm lost...

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Tell me which part your lost at.

 

I just have really no clue when it comes to this (Adding worldspaces with Heightmaps and working LOD). I try to follow these steps people say and it doesnt really seem to work for me.

 

I didn't really understand how to break it up into the 4 quads....

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Tell me which part your lost at.

 

I just have really no clue when it comes to this (Adding worldspaces with Heightmaps and working LOD). I try to follow these steps people say and it doesnt really seem to work for me.

 

I didn't really understand how to break it up into the 4 quads....

 

Ah, my bad.

 

I assume your either using Gimp or photoshop? I'll need to know which image editing software you are using :thumbsup:

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Every time I see the name "Eternia," I immediately think "He-Man."

 

Mod idea! He-Man! Sword of Power, Cuirass of Power, Furry Boots and Underwear of Power! Battle-Cat mount! Wait, I can't write code for beans!

 

Yeah. I wish he'd change the name. Eternia was, and always will be the home of He-Man. Bugs me.

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Every time I see the name "Eternia," I immediately think "He-Man."

 

Mod idea! He-Man! Sword of Power, Cuirass of Power, Furry Boots and Underwear of Power! Battle-Cat mount! Wait, I can't write code for beans!

 

Yeah. I wish he'd change the name. Eternia was, and always will be the home of He-Man. Bugs me.

 

Hmm... Okay I guess I can change the name.

 

Any Suggestions?

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Tell me which part your lost at.

 

I just have really no clue when it comes to this (Adding worldspaces with Heightmaps and working LOD). I try to follow these steps people say and it doesnt really seem to work for me.

 

I didn't really understand how to break it up into the 4 quads....

 

Ah, my bad.

 

I assume your either using Gimp or photoshop? I'll need to know which image editing software you are using :thumbsup:

 

Photoshop

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Alright.

 

 

 

Load your heightmap. It'll need to be a multiple of 1024X1024 (I.E, for 64X32 cells, you'll need a heightmap of 2048X1024 or 1024X2048 pixels in size. For 64X64 cells, which is the current limit if you don't want to get a bunch of bugs to deal with, it'll ned to be 2048X2048. For just 32X32 cells, make it 1024X1024), as the heightmap needs to consist of 1024X1024 segments.

 

To split your heightmap into the appripriate number of segments, click the slice tool's small arrow (That little arrow thats on a lot of tools which allows you to change 'em. Lower-right corner of the tool's icon is a small triangle. click it and select the "slice select" tool.)

There will now be a new toolbar under the "File" toolbar thats at the top of the window. Click the box that says "Divide....".

 

Now, depending on your heightmap size (2048X1024, 1024X2048, 2048X2048), type in the appropriate "Divide Vertically Into" paremeters of "Slices down, evenly spaced". Do the same for "Divide Horisontally into" "Slices across, evenly spaced" if needed..

If your heightmap is 2048X1024 pixels in size, type "2" into the "Slices down, evenly spaced" box, and keep "Slices across, evenly spaced" as 1.

If it's 2048X1024, do the revers; 1 into the "Slices down, evenly spaced" box, and keep "Slices across, evenly spaced" as 2.

If it's 2048X2048, put 2 in the two boxes.

 

Once thats done, you'll now have a grid-like shape going across your heightmap.

Still using the slice select tool, select one part of the heightmap (Keeping in mind which part of it your selecting. Upper-right section? Lower-left?), press "Ctrl" + "C" to copy the sice.

Now, open up a new image with dimensions of 1024X1024 pixels, paste your 1024X1024 segment into it.

On the uppermost toolbar, click "Image -> Mode -> 16bits". And for good measure, go ahead and click "Greyscale" under "Image -> Mode". This ensures the heightmap truely consists of white and black.

Save the image segment as a "Photoshop Raw", which has the extension of ".RAW". Now a new dialogue box will appear. Leave the box "Header" as 0, and change the "Byte Order" to IBM PC.

Now, re-name that segment appropriately to the image I posted earlier. If you copied the Upper-right segment of a 2048X2048 picture, I would name that segment "-1_0". If it was the Lower-left segment, I'd name it "0_-1".

 

Follow the steps untill you have all the 1024X1024 segments of your heightmap saved as .raw with the right paremeters and name.

Go to your Data folder, make a new one called "Heightfield" inside the Data folder, copy-paste your heightmap segments into this folder.

Open up the CK, load Skyrim.esm and YourMod.esp, click the Heightmap editor button (The round globe icon), now on the new window, click "File -> Import". A series of boxes saying "Waiting...." and with a "Cancle" button. Hit Cancle every time it comes up.

Once thats done, and the CK has finished re-loading, your heightmap should be loaded.

 

I'll talk about generating LOD later, as my hands are tired from typing the above way too quickly :P

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