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Eternia - Land Divided


natula123

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Alright.

 

 

 

Load your heightmap. It'll need to be a multiple of 1024X1024 (I.E, for 64X32 cells, you'll need a heightmap of 2048X1024 or 1024X2048 pixels in size. For 64X64 cells, which is the current limit if you don't want to get a bunch of bugs to deal with, it'll ned to be 2048X2048. For just 32X32 cells, make it 1024X1024), as the heightmap needs to consist of 1024X1024 segments.

 

To split your heightmap into the appripriate number of segments, click the slice tool's small arrow (That little arrow thats on a lot of tools which allows you to change 'em. Lower-right corner of the tool's icon is a small triangle. click it and select the "slice select" tool.)

There will now be a new toolbar under the "File" toolbar thats at the top of the window. Click the box that says "Divide....".

 

Now, depending on your heightmap size (2048X1024, 1024X2048, 2048X2048), type in the appropriate "Divide Vertically Into" paremeters of "Slices down, evenly spaced". Do the same for "Divide Horisontally into" "Slices across, evenly spaced" if needed..

If your heightmap is 2048X1024 pixels in size, type "2" into the "Slices down, evenly spaced" box, and keep "Slices across, evenly spaced" as 1.

If it's 2048X1024, do the revers; 1 into the "Slices down, evenly spaced" box, and keep "Slices across, evenly spaced" as 2.

If it's 2048X2048, put 2 in the two boxes.

 

Once thats done, you'll now have a grid-like shape going across your heightmap.

Still using the slice select tool, select one part of the heightmap (Keeping in mind which part of it your selecting. Upper-right section? Lower-left?), press "Ctrl" + "C" to copy the sice.

Now, open up a new image with dimensions of 1024X1024 pixels, paste your 1024X1024 segment into it.

On the uppermost toolbar, click "Image -> Mode -> 16bits". And for good measure, go ahead and click "Greyscale" under "Image -> Mode". This ensures the heightmap truely consists of white and black.

Save the image segment as a "Photoshop Raw", which has the extension of ".RAW". Now a new dialogue box will appear. Leave the box "Header" as 0, and change the "Byte Order" to IBM PC.

Now, re-name that segment appropriately to the image I posted earlier. If you copied the Upper-right segment of a 2048X2048 picture, I would name that segment "-1_0". If it was the Lower-left segment, I'd name it "0_-1".

 

Follow the steps untill you have all the 1024X1024 segments of your heightmap saved as .raw with the right paremeters and name.

Go to your Data folder, make a new one called "Heightfield" inside the Data folder, copy-paste your heightmap segments into this folder.

Open up the CK, load Skyrim.esm and YourMod.esp, click the Heightmap editor button (The round globe icon), now on the new window, click "File -> Import". A series of boxes saying "Waiting...." and with a "Cancle" button. Hit Cancle every time it comes up.

Once thats done, and the CK has finished re-loading, your heightmap should be loaded.

 

I'll talk about generating LOD later, as my hands are tired from typing the above way too quickly :P

 

Thanks. I am gonna do this soon!

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Aye. Once it's loaded (I.E, you can see it in your custom worldspace), close th heightmap editor and go to town :3

 

I think mines bugged, becuase I opened up another worldspace (Blackreach or something along those lines) and my heightmap I wanted to import was there....

 

And When I saved it in my new WorldSpace it was all glitched and I could only see some parts of it. I'll try and see what it looks like in game and maybe it works.

 

Thanks for your help so far. Much better then a lot of tutorials.

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