S1lverhair Posted February 9, 2012 Share Posted February 9, 2012 My plan is to create a mod which systematically creates weapons, armour and appropriate recipies based on the properties of the materials the objects are made of and the style of the object bieng created. for instance a steel longsword with a dwarven hilt, daedric half plate, steel light armour or what have you. each type of armour should be available in each type of material with each type of fastening or embellishments (secondary matereal) and the same with weapons, this means that there will be many types of equipment each with different stats based on the materials it is made of and the type of weapon it is. the obvious way to do this is to make each object individually and assign it properties on numbers i run myself, however that sounds too much like hard work and maintaining the mod when i change things will be a nightmare. Instead i want to make a script which generates each of the items properties, recipies, etc. based on properties of materials. I dont even know if this can be done so any help is appreciated. Link to comment Share on other sites More sharing options...
Sagiy19 Posted February 9, 2012 Share Posted February 9, 2012 Just check SKSE or DragonScript.I don't know any more than that regarding your question. Link to comment Share on other sites More sharing options...
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