PullThePin07 Posted April 25, 2017 Share Posted April 25, 2017 So my issue is with skin tint material files.If I take a separate mesh that is using skin tint in the material file and attach it to the body mesh in bodyslide it causes a problem. An example: file 1 is the player body using malebodybase_d texture. File 2 is a separate mesh using custom_d texture. Both use skin tint in the material file. Now if file 2 is a separate item in game that can be equipped on and off there isn't an issue. But if I bring file 1 into outfit studio and then file 2 in as well, then save them together as a mashup it overrides the texture of file 2 to use the same textures as file 1 (malebodybase_d). This only happens in game. The file paths and materials stay the same in their respective files. Why is this happening and how can I fix it? Any help would be wonderful. Link to comment Share on other sites More sharing options...
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