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Skin tint issue


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So my issue is with skin tint material files.

If I take a separate mesh that is using skin tint in the material file and attach it to the body mesh in bodyslide it causes a problem.

 

An example: file 1 is the player body using malebodybase_d texture. File 2 is a separate mesh using custom_d texture. Both use skin tint in the material file. Now if file 2 is a separate item in game that can be equipped on and off there isn't an issue. But if I bring file 1 into outfit studio and then file 2 in as well, then save them together as a mashup it overrides the texture of file 2 to use the same textures as file 1 (malebodybase_d).

 

This only happens in game. The file paths and materials stay the same in their respective files.

 

Why is this happening and how can I fix it?

 

Any help would be wonderful.

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