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Help with making zombie turning into ash pile using Perks


savagemoonlight

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I want to create a mod that introduce a perk which will prevent reanimated zombies from turning into ash piles. I've found out that the effect which turns zombies into ash upon death is "ReanimateSecondaryFFAimed" under Magic Effects tab. There are 2 ways to go about doing it.

 

1) I tried setting "HasPerk" condition to this effect but it does not work. Somehow this effect will ignore conditions. Need help in finding out why is this so.

 

2) Another method would be to give all dead bodies a 100% Spell Absorb with "HasPerk" condition tied to it, so that with the perk, the bodies will absorb the "ReanimateSecondaryFFAimed". Does anyone know how to modify the AV value of all dead bodies?

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did a little testing on this myself and came up with a working condition.

 

the condition functions seem to be very counter intuitive and I've been confused by them myself...anyway the condition you want to add to the "ReanimateSecondaryFFAimed" magic effect should look like this

 

Condition Function Parameters Comparison Value Run On

 

HasPerk (name of your perk) != 1.00 Target

 

 

that will make the raised corpses remain intact on death(or re-death?) as long as you have the perk in question

 

 

maybe I'm just a noob but it seems highly illogical that Run On Target checks the player and Run On Subject checks the spells target

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