savagemoonlight Posted February 9, 2012 Share Posted February 9, 2012 I want to create a mod that introduce a perk which will prevent reanimated zombies from turning into ash piles. I've found out that the effect which turns zombies into ash upon death is "ReanimateSecondaryFFAimed" under Magic Effects tab. There are 2 ways to go about doing it. 1) I tried setting "HasPerk" condition to this effect but it does not work. Somehow this effect will ignore conditions. Need help in finding out why is this so. 2) Another method would be to give all dead bodies a 100% Spell Absorb with "HasPerk" condition tied to it, so that with the perk, the bodies will absorb the "ReanimateSecondaryFFAimed". Does anyone know how to modify the AV value of all dead bodies? Link to comment Share on other sites More sharing options...
savagemoonlight Posted February 9, 2012 Author Share Posted February 9, 2012 bump 10char Link to comment Share on other sites More sharing options...
cscottydont Posted February 10, 2012 Share Posted February 10, 2012 did a little testing on this myself and came up with a working condition. the condition functions seem to be very counter intuitive and I've been confused by them myself...anyway the condition you want to add to the "ReanimateSecondaryFFAimed" magic effect should look like this Condition Function Parameters Comparison Value Run On HasPerk (name of your perk) != 1.00 Target that will make the raised corpses remain intact on death(or re-death?) as long as you have the perk in question maybe I'm just a noob but it seems highly illogical that Run On Target checks the player and Run On Subject checks the spells target Link to comment Share on other sites More sharing options...
savagemoonlight Posted February 12, 2012 Author Share Posted February 12, 2012 Hi cscottydont, Thanks for your help. Thought i've already found an alternative way to go about doing it. Anyway, my completed mod is up. Have a look! :) Necromancy and Conjuration Overhaulhttp://skyrim.nexusmods.com/downloads/file.php?id=9094 Cheers Link to comment Share on other sites More sharing options...
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