beretta Posted February 9, 2012 Share Posted February 9, 2012 I'm trying to create a creature companion, is it possible to allow the pc to dialogue with creatures?, like you could back with fallout's geck?. Thanks for any help. Link to comment Share on other sites More sharing options...
NellSpeed Posted February 9, 2012 Share Posted February 9, 2012 I'm experimenting with this, myself; so far, no luck except with dogs-- that being said, I've only had an hour or two to poke around. I ran fast tests with a fox, sabrecat, and a Dwemer spider. Could not get dialogue to fire on any of them. Yet. :) Link to comment Share on other sites More sharing options...
beretta Posted February 9, 2012 Author Share Posted February 9, 2012 I'll keep looking into this too, perhaps we can work it out. Link to comment Share on other sites More sharing options...
NellSpeed Posted February 9, 2012 Share Posted February 9, 2012 Modding motto: If it doesn't work, we break it until it does! Getting a creature to follow seems to be pretty easy; it's implementing follower options that seems to be the problem. I'm thinking it might just be a matter of scripting-- there's anAllowPCDialogue flag-- but haven't had time to experiment with it yet. The example in the wiki is promising: ; Tell the pigeon not to talk to the player Pigeon.AllowPCDialogue(false) so it might be as simple as attaching a script to the creature in question-- so long as actor == any non-player creature. Link to comment Share on other sites More sharing options...
beretta Posted February 9, 2012 Author Share Posted February 9, 2012 I'll try some scripting but that's my worst area with the creation kit. Link to comment Share on other sites More sharing options...
NellSpeed Posted February 9, 2012 Share Posted February 9, 2012 It's insanely frustrating at times, but it's worth it. :) And making companions is going to be much, much easier than before, since a lot of the things we had to fake are now features-- like inventory control, for example, and location-based random comments. Link to comment Share on other sites More sharing options...
beretta Posted February 9, 2012 Author Share Posted February 9, 2012 It's a shame they removed the easier "allow pc dialogue" option. I'm trying to make a draugr companion, I can get him to follow using packages but dialogue would be neater. Link to comment Share on other sites More sharing options...
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