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Creature companion?


beretta

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Modding motto: If it doesn't work, we break it until it does!

 

Getting a creature to follow seems to be pretty easy; it's implementing follower options that seems to be the problem. I'm thinking it might just be a matter of scripting-- there's anAllowPCDialogue flag-- but haven't had time to experiment with it yet.

 

The example in the wiki is promising:

 

; Tell the pigeon not to talk to the player
Pigeon.AllowPCDialogue(false)

 

so it might be as simple as attaching a script to the creature in question-- so long as actor == any non-player creature.

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It's insanely frustrating at times, but it's worth it. :) And making companions is going to be much, much easier than before, since a lot of the things we had to fake are now features-- like inventory control, for example, and location-based random comments.
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