hydralisk2 Posted April 29, 2017 Author Share Posted April 29, 2017 Thanks, but on hit seems to be op with certain weapons... XDso I want to change it to trigger on kill, any idea how to do that? Link to comment Share on other sites More sharing options...
vkz89q Posted April 29, 2017 Share Posted April 29, 2017 (edited) Well, you have to make constant effect ability and attach script to the magic effect. Nerd rage script from previous page shows you what you need. Or, you can duplicate and rename "BloodBugDrainHealthEffect" and give the magic effect condition HasMagicEffect "YourNewMagicEffect" == 0, so it can't stack more than once per second per enemy. Edited April 29, 2017 by vkz89q Link to comment Share on other sites More sharing options...
hydralisk2 Posted April 29, 2017 Author Share Posted April 29, 2017 (edited) BloodBugDrainHealthEffect has archetype of "Absorb" instead of heal or value modifier.It really drains health from target (with damage), not just healing though.And I did what you suggested but the target constantly losing health to death. And there is no innate "onKill" or "onCritical" entry point or something similar?Modifying nerdRage's effect to what I want is a bit troublesome since I am using FO4Edit. :pinch: Edited April 30, 2017 by hydralisk_mk2 Link to comment Share on other sites More sharing options...
vkz89q Posted April 30, 2017 Share Posted April 30, 2017 If Absorb isn't good enough for you, then you have to make your own scripted magic effect. Unless there is vanilla effect that does what you like. Why not just install ck, its much better than f04edit other than cleaning mods and duplicating a lot of stuff at once? I think I have given enough advice for now, lot of this stuff you can simply test in game by making different test perks and magic effects and looking at vanilla perks and magic effects/spells. Link to comment Share on other sites More sharing options...
hydralisk2 Posted April 30, 2017 Author Share Posted April 30, 2017 (edited) Ok, thanks.I just installed CK.BloodBugDrainHealthEffect seems not being used in game. Actually I am fine with the absorb effect if the cooldown works.But 1 thing I can't figure out is it always drains target's health to death once triggered, and the duration doesn't even matter. Edited April 30, 2017 by hydralisk_mk2 Link to comment Share on other sites More sharing options...
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