chrisplosion Posted February 9, 2012 Share Posted February 9, 2012 Since the blender 2.6 scripts aren't out yet is it possible to export from blender 2.6 to maya/3ds max and do the nif parts there? Any complications or problems doing that? Link to comment Share on other sites More sharing options...
chrisplosion Posted February 9, 2012 Author Share Posted February 9, 2012 Also if this is possible which is easier/better to use with skyrim, Maya or 3ds max? Link to comment Share on other sites More sharing options...
chrisplosion Posted February 9, 2012 Author Share Posted February 9, 2012 Humpdy dumpty bumped on a wall Link to comment Share on other sites More sharing options...
JDFan Posted February 9, 2012 Share Posted February 9, 2012 Max currently does have some support for Skyrims Nif format but there are still some things that do not work properly -- Depending on the item it might be easier to export to .obj or .3ds format from Blender and then import into Nifskope using File- Import -obj or File-Import-.3ds option and import it to an existing NIF. Link to comment Share on other sites More sharing options...
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