Zonzai Posted February 9, 2012 Share Posted February 9, 2012 I've been importing new meshes into the CK. When I select the model for the armor, if I want bodyscaling to work should I be using the mesh whatevername_0 or whatevername_1? Does it even matter or is there something entirely different I need to do to get both meshes working. So far bodyscaling is not working for me and I've been using the _0 meshes. Any help would be appreciated. Link to comment Share on other sites More sharing options...
DOGREDRUM43130 Posted February 9, 2012 Share Posted February 9, 2012 All the of the vanilla armors are using whatevername_1 so that's what I went with. Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted February 9, 2012 Share Posted February 9, 2012 uhm.. _0 is the skinny model, _1 is the big one, if you want scaling to work you need to move verticies to fit a _1 body. You also need to make sure that both the _0 and _1 got the same ammount of verticies or else you will get blown up polygons. Link to comment Share on other sites More sharing options...
Zonzai Posted February 10, 2012 Author Share Posted February 10, 2012 Thanks for the replies. Link to comment Share on other sites More sharing options...
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