dorkbot Posted February 9, 2012 Share Posted February 9, 2012 Hi all, I'm trying to do a fairly simple modification: I want to rotate the orientation of a clothes iron 90 degrees. I'm importing the default .nif into Max, rotating 90 degrees, and re-exporting, then using NifSkope to swap my new shape data in. I'm running into problems with texturing though. First way to do it was to take the enitre NiTriShape branch into the default .nif, replacing the default TriShape. It displays fine in NifSkope (including textures), but when I import into the Creation Kit, the CK complains there's no texture data. I also tried just taking the NiTriShapeData from my modified .nif into the default one. When I do this CK doesn't complain, but the object shows up black in the model viewer window. I can see surface detail, so I think the normals are working, but not the diffuse. I know I'm missing something with the UVs, but rotating them in NifSkope doesn't seem to help. Any tips? Thanks in advance. (I'm working off this tutorial btw: ) Link to comment Share on other sites More sharing options...
dorkbot Posted February 10, 2012 Author Share Posted February 10, 2012 Ok, well I found a solution, if it helps anybody else: you can do basic transforms directly in NifSkope. (I swear I looked for this previously and didn't find it - might have been an older version of NifSkope.) Clicking on the NiTriShape for the particular mesh you want to move, scroll down in the Block Details to get to Translation, Rotation, and Scale, which will let you change the orientation of the mesh. The UVs will still be correct. Link to comment Share on other sites More sharing options...
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