SevenBlue Posted April 29, 2017 Share Posted April 29, 2017 Should I keep making new threads as I keep running into issues or should I make a dedicated thread for the mod I'm working on? I don't wanna clutter up the forum and I feel self conscious about always asking for help hahah. So I banged together a script to add the appropriate items to the appropriate formlists to make a new ingredient plantable for HF, since if I just added it manually it would create compatibility issues with other mods that edit those formlists. But for some reason it's not firing in-game, but it's compiling alright. Scriptname SB_AddSkooma2Form extends quest {Adds Mooncane and Moonsugar to the appropriate form lists for Hearthfire} Ingredient property SB_MoonCaneIGR Auto Flora property SB_MoonCAne Auto Formlist property flPlanterPlantableItem Auto Formlist property flPlanterPlantedFlora Auto Event OnInit() debug.messagebox ("Okay, I'm loading boss!") flPlanterPlantableItem.addform(SB_MoonCaneIGR) flPlanterPlantedFlora.addform(SB_MoonCane) endEvent Link to comment Share on other sites More sharing options...
foamyesque Posted April 29, 2017 Share Posted April 29, 2017 (edited) Is the quest starting? You can check with this console command: sqv questname For what this quest is doing, it should probably ticked to Run On Game Start and also Run Once to avoid having the OnInit fire twice on you. If the quest isn't starting, not having Run On Start ticked is the most likely culprit. Second possibility is, if your quest has non-optional, conditionally-filled aliases, that one or more of them isn't being filled, which will prevent the quest from starting. Edited April 29, 2017 by foamyesque Link to comment Share on other sites More sharing options...
SevenBlue Posted April 30, 2017 Author Share Posted April 30, 2017 (edited) Putting it in it's own quest seems to let it fire properly, the aliases in quest A are also working properly as far as I can tell so I'm not sure what the hold up was? Also it's firing but it's just not doing what it's supposed to. Debug pops up fine but I still can't plant the new ingredient, does the code look alright? Edit: Never mind I had just forgotten to add the item to my inventory like an idiot. Edited April 30, 2017 by SevenBlue Link to comment Share on other sites More sharing options...
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