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Creation Kit Version Control


glarno

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This is actually my first post, even though I've downloaded a number of mods.

 

Some friends and I are looking are looking to dip our toes into creating a content mod Skyrim. We are currently in the process of becoming familiar with the CK.

 

That being said, we may have 3-7 people working simultaneously on the same content and we're not sure how to approach version control. We'd rather not manually compile and combine everything, unless we have to.

 

We have worked with a number of other development kids (Unreal, Unity, etc) and have used Tortoise SVN for version control in the past, which has worked great. The structure for the Creation Kit seems to be a bit different than what we are used to. Scripts and assets aren't separated they are combined into .esm and .esp files.

 

So...exactly how should we approach version control for multiple people? Will SVN work and not mangle all the code and assets?

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Bump.

 

I could still really use some info on those that have experience using 3rd party Version Control software with a Bethesda toolset.

 

Try github. I use it for another collaborative project that I work on with others remotely.

 

I mostly been working with the scripts in the scripts/source folder with the CK, but it should handle the other assets fine.

Edited by VHALKYRIE
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