schmitty Posted February 9, 2012 Share Posted February 9, 2012 As said... How do i create a new creature?Unfortunately it doesn't seem as easy as Oblivion and Fallout's creation kit where i could simply select the skeleton and start wonders from there, there seems to be no way for me to create a new race of creature. I've gone through all the drop down menus, right clicked almost everything, pasted files in folders, etc. But to no avail... Can anyone shed light on this for me and others perhaps finding this a little confusing? Link to comment Share on other sites More sharing options...
jsnider193 Posted February 10, 2012 Share Posted February 10, 2012 Mentioned the below in another post .. Well haven't tested it in the game yet, but have gotten my Stonecrabs working in the CK .. had to mod 10+ different things so far. Started by typing crab in the filter and then going to All at the bottom in object window. This brought up all records associated with mudcrabs, which based these off. 1st thing changed was the 'naked' ARMA record (refs the nif here), then did the ARMO and then created a new race record. Other records end up touching are: CLASSPEL .. if creature has, crabs have water breathing and for giant extra damage (mod'd this last one since making a bigger crab).INGR .. if get such when kill the thing .. for crab this is yes.NPC .. for each version and a LvL record .. I did 3 diff crabs so had more then 1 entry in a lot of the record areas.Leveled Actor ... for who/what shows up when place the M on the map, had some issues with this in terms of getting alt levels to work so made everything the same level and worked, have to do more work here.Leveled Item .. If have a treasure that is called when the dude dies .. in addition to the ingredient.Load screen .. Description and pix of the thing. Again if multiple variants then would have to do more ARMA, NPC packages, and Armors at minimum. Now I could have missed some things won't know until test in game but the list is all the really modable records found so far. If need more detail let me know and will try to gt back to u on this but I am sure others have better grasp then this and will chime in eventually. Link to comment Share on other sites More sharing options...
schmitty Posted February 10, 2012 Author Share Posted February 10, 2012 Mentioned the below in another post .. Well haven't tested it in the game yet, but have gotten my Stonecrabs working in the CK .. had to mod 10+ different things so far. Started by typing crab in the filter and then going to All at the bottom in object window. This brought up all records associated with mudcrabs, which based these off. 1st thing changed was the 'naked' ARMA record (refs the nif here), then did the ARMO and then created a new race record. Other records end up touching are: CLASSPEL .. if creature has, crabs have water breathing and for giant extra damage (mod'd this last one since making a bigger crab).INGR .. if get such when kill the thing .. for crab this is yes.NPC .. for each version and a LvL record .. I did 3 diff crabs so had more then 1 entry in a lot of the record areas.Leveled Actor ... for who/what shows up when place the M on the map, had some issues with this in terms of getting alt levels to work so made everything the same level and worked, have to do more work here.Leveled Item .. If have a treasure that is called when the dude dies .. in addition to the ingredient.Load screen .. Description and pix of the thing. Again if multiple variants then would have to do more ARMA, NPC packages, and Armors at minimum. Now I could have missed some things won't know until test in game but the list is all the really modable records found so far. If need more detail let me know and will try to gt back to u on this but I am sure others have better grasp then this and will chime in eventually. Ok, cheers for the help... But where can i find all these records? Link to comment Share on other sites More sharing options...
jsnider193 Posted February 10, 2012 Share Posted February 10, 2012 Easiest way to bring them up is to decide what want to use to base your creature off, I always try to think what skeleton might be the closest match for the moves want to have the creature make. In my case I was using the mudcrab so in the 'filter' at the top of the Object Window i typed in mudcrab, then selected *All at the bottom of the list. This will bring up on the right all the records assoc with mudcrabs that may need to touch ... will be more then want to mess with but saves searching thru all the diff elements in the object section. Once made the 1st change for stone crab (helps to keep the name or part of it in your new race) I then changed the filter to just crab and again selected *All this will then bring up the original list plus my new adds so can work on integration and fixing all of one list. Oh and when add a new record it will not show up right away , go back to filter hit space bar and then backspace to refresh list and should be there. Link to comment Share on other sites More sharing options...
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