born2bkilled Posted February 9, 2012 Share Posted February 9, 2012 Hello everyone! All im looking for is a little advice from some of the more experienced modders of the community with a mod i am building. http://s15.postimage.org/lisq94vej/Screen_Shot31.png We all know there is a magnetic north built into the game engine, its how the current compass works..... what i am looking for advice on are the following: 1) applying havok animations to first person (and third person for that matter) weapon meshes. that small egg is the navigator's stone, it needs to pull towards the north marker and still have havok animations when the compass is equipped. 2) modifying first and third person animations 3) creating a weapon that isnt a weapon and does no damage, with custom animations (equip / attack loop / idle / sheath) im not looking for mesh builders or texture replacers, just people with a little insight into either animations or havok sim. im still very new to the world of 3dsmax and animation, but ive played around with nifskope and photoshop ( and the construction kits) since the oblivion days. i currently have this working as an in game model that can be dropped and picked up, but im working out the problems with an equipable model as you read this. I know im going to need quite a lot of new animations, but im sure i can tweak the dagger equip and sheath by altering the hand positions to a "palm up" stance. i did get the animation into 3dsmax and made some sucessful changes using the tutorials already floating about, but it didnt export and now it wont open :( im not expecting this to come together overnight, but it might move along faster if i get some opinions from more experienced modders out there! any advice is welcome from you guys even if its just a link to an article on whatever :) "NO LOLLYGAGGIN" Link to comment Share on other sites More sharing options...
born2bkilled Posted February 10, 2012 Author Share Posted February 10, 2012 No takers? Link to comment Share on other sites More sharing options...
born2bkilled Posted February 14, 2012 Author Share Posted February 14, 2012 sad times, such a potentially game changing mod slipping away to the dark corners of the forum dungeon! :confused: Link to comment Share on other sites More sharing options...
Adolon Posted February 14, 2012 Share Posted February 14, 2012 I'd take this over to the actual Bethesda forums because this looks awesome! Link to comment Share on other sites More sharing options...
Clipeus Posted February 14, 2012 Share Posted February 14, 2012 I can't really help out with this right now, but the compass looks great! Link to comment Share on other sites More sharing options...
Vvardenfellow Posted February 14, 2012 Share Posted February 14, 2012 (edited) Yeah this looks alright, I'd have put unique HD UV maps over each section of the mesh and made it all gold and shiny and s***., but heyI just don't understand though, why would you want a compass when you've already got the in game menu compassand fast travel aswell...etc etc :D hahaha :facepalm: LOL, this mods gonna be awesome man + Happy birthday!!! (for tomorrow) Edited February 14, 2012 by Vvardenfellow Link to comment Share on other sites More sharing options...
Vvardenfellow Posted February 14, 2012 Share Posted February 14, 2012 oh yeah, and what Adolon said ^ Link to comment Share on other sites More sharing options...
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