JackTownsend Posted February 10, 2012 Share Posted February 10, 2012 (edited) I had read once a while back that crashing around midnight was indicative of the radiant AI schedule problems. I had just installed Thieve's Arsenal, which could possibly be incompatible with a number of AI manipulating mods that I have. I don't really know how to trouble-shoot the problem. Oblivion.esmMorrowind_ob.esmTR_OoT_Main.esmHammerfell.esmJog_X_Mod.esmCobl Main.esmOscuro's_Oblivion_Overhaul.esmBetter Cities Resources.esmUnofficial Oblivion Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espUSIPS Additional Changes.espBetter Cities .espOBGE - Liquid Water.espAtmospheric Oblivion.esppmRealTimeInteractions.espCrowded Cities 15.espOblivion Graphics Extender Support.espStreamline 3.1.espSkoomaPipeMod.espXSPipeMod.espCobl Glue.espCobl Si.espOscuro's_Oblivion_Overhaul.espOOO 1.32-Cobl.espthievery.espValenwood Improved.espVaultsofCyrodiilBC.espElsweyrAnequina.espUnofficial Elsweyr Anequina Patch.espReaper's Esmeralda's Desert Manor.espTales from Elsweyr Anequina.espElsweyrValenwoodImprovedPatch.espHammerfellBorders.espxuldarkforest.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espxulFallenleafEverglade.espAnequina-Fallenleaf-Patch.espValenwood Improved - Fallenleaf Everglade DV - Patch.espxulColovianHighlands_EV.espHammerfell-ColovianHighlands patch.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espHammerfell+UL Lost Coast Patch.espxulBravilBarrowfields.espTales Elsweyr Anq Bravil Barrowfields Patch.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV.espxulPantherRiver.espxulRiverEthe.espValenwood Improved - River Ethe DV - Patch.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espxulCheydinhalFalls.espxulAspenWood.espxulSkingradOutskirts.espxulSnowdale.espOOO-Snowdale Patch.espxulCliffsOfAnvil.espOOO-CliffsOfAnvil patch.espxulSilverfishRiverValley.espxulJerallGlacier.espOOO-JerallGlacier patch.espxulTheEasternPeaks.espHarvest [Flora].espAlternative Start by Robert Evrae.espThievery_Normal_Thrill.espBasic Primary Needs.espIThieveryRaise.esppmCrimeHandler.espsycHearNoEvil.espTRN One of the Gang.espMorrowind_ob - Morroblivion_Chargen_And_Transport_Mod_v8.espMorrowind_ob - Almalexia.espMorrowind_ob - Conversation.espMorrowind_ob - MorroblivionTreeReplacer.espMorrowind_ob - MorroblivionWater.espMorrowind_ob - Morroblivion Maps.espMorrowind_ob - MorrowOblivion Eloth Landscape & Grass for v033.espVoice Overs V002.espMorrowind_ob - ClothingReplacer.espBetter Cities Full.espBetter Imperial City.espBetter Cities - Unique Landscape Barrowfields.espBetter Cities - Unique Landscape Chorrol Hinterland.espBetter Cities - Unique Landscape Cheydinhal Falls.espBetter Cities - Unique Landscape Skingrad Outskirts.espBetter Cities - Thievery.espBetter Cities - COBL.espBetter Cities - Unique Landscape Imperial Isle.espOOO-Respawn_Week.espPurge Cell Buffers - Loading.espPurge Cell Buffers - Cell Change.espUVII.espBashed Patch, 0.esp Edited February 10, 2012 by JackTownsend Link to comment Share on other sites More sharing options...
JackTownsend Posted February 10, 2012 Author Share Posted February 10, 2012 I guess what I'd need to know is, how can I further debug CTDs to figure out which mod is causing the crash? Is there a way for Wyre to compile a debug report on crash, or something similar? Link to comment Share on other sites More sharing options...
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