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Construction Kit Bankrupt Nexus?


SheepNinja

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It depends upon the mod creator. If they remain on the Nexus they are most likely going to post on the Nexus and the Steam Workshop.

Case in point -- my two mods (see sig) are both available here on Nexus. Improved Craftable Lockpicks is also available on SW; I doubt I'll put Advanced Glass on there because there's options to it and SW doesn't handle options at all, so I'd have to release it as multiple mods, and that's just silly to me.

 

Future mods I intend to release in both places, unless like Advanced Glass I include options -- those will either be Nexus exclusives, or just the base file on SW with a link to the Nexus for anyone who wants the options.

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I uploaded a mod to Steam Workshop to see what would happen. The format there is not very good. A modder cannot provide as much information about the mod. Uploading complex multi-part files would not work well. The search engine they have is terrible. I have seldom seen such a bad search engine.

 

To run an experiment, I uploaded the same mod on both TES Nexus and Steam Workshop. I got four times as many downloads on TES Nexus. But oddly, I seem to have gotten the same amount of endorsements in both places. I got eight times as many comments on TES Nexus.

 

The advantages of having a mod available on Steam Workshop are that the mod would automatically update when a new version of the mod is uploaded, and mods on Steam Workshop might reach a slightly different audience. Some of the people that go there might never go to TES Nexus.

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its not entirely downloading when you go to SW. just click subscribe and it automatically does things to your computer. i hope not too many mods will be exclusive to steam as I wont really ever go through the subscribe thing. or I hope they add download links there if they do continue.
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To run an experiment, I uploaded the same mod on both TES Nexus and Steam Workshop. I got four times as many downloads on TES Nexus. But oddly, I seem to have gotten the same amount of endorsements in both places. I got eight times as many comments on TES Nexus.

My experience has been exactly the opposite, to the tune of a full order of magnitude more view and more downloads on SW versus on Nexus (although that could potentially be at least partially explained by the link to the mod on SW on the Nexus page). And I've gotten zero comments and zero endorsements to date on Nexus.

 

That being said, though, my mod is hardly a good test, being that it's such a trivial little thing (even if it is unique).

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@Kromey: That might also be because it's a simple mod, or because the Nexus is packed with mods that won't show up anywhere else. Many gamers and modders don't do work anywhere but the Nexus. Some split between *site not allowed* and here. Some - who don't understand ToU Agreements and have been banned from the Nexus - upload only on *site not allowed* and Steam Workshop. I can assure you, however, that any really complex mod, that offers numerous options for your modding pleasure, will only be downloaded here, or will require insane numbers of downloads and .esm/.esp files, or numerous overwrites and "pluck and chuck" in the Data folder to make it work the way you want.

 

Most people who've been around a while understand that the best way to do it is to put it on the Nexus, and use NMM Installing to make it user-friendly. In the past, this was mostly achieved with FOMOD and OMOD files, or with self-extracting archives that relied on .omod conversation data which could be read by OBMM, and FOMM, and achieve the same effect. My guess is that it has something to do with the availability of content on SW to a crowd that is wholly unfamiliar with the Nexus, or who isn't sharp enough to make the mods or the NMM work. That's actually why some people like the SW integration: it opens up a new audience to the work of the modding community.

 

That said, the Nexus is the birthplace of the best modding in the world, so I wouldn't hedge bets on SW being the best bet, long term. Even if the Steam Workshop collapsed, the Nexus and *site not allowed* would still remain, and keep doing what they do best. After all, the modders here wrote the book on this, and you can't beat the "hardcore" with a "Subscribe" button. Give it time. If your mod is well-liked, people here will catch on that it's a good mod. I've personally sifted through thousands - maybe even tens of thousands - of mods on the Nexus sites, and I still regularly find stuff on Oblivion that I never noticed before, because my search criteria or tag search was just a little different than all the other times before.

 

Make sure to add tags to your files to aid in tag and category searches, and be certain to be patient, and it will all work out. Also, make sure to make contact with other modders, and try to collaborate whenever possible. It pays off in the long-run, puts out better mods, and gets everyone involved more exposure to the best content available.

 

Happy Modding!

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