iamthefritch Posted February 10, 2012 Share Posted February 10, 2012 (edited) so this is something i would really want to work on the only problem i see so far is doing the main quest without dragon shouts EDIT: maybe go through the main quest and see what shouts are required to advance the story and only make them available when needed to advance the story Edited February 10, 2012 by iamthefritch Link to comment Share on other sites More sharing options...
fraquar Posted February 10, 2012 Share Posted February 10, 2012 I don't think he's talking about eliminating them, just making it so they can't be spammed and used as a primary attacking option. Link to comment Share on other sites More sharing options...
Kry11ic Posted February 10, 2012 Author Share Posted February 10, 2012 yeah, but hopefully someone would do this. I would myself, I know (somewhat) my way through the Creation Kit, but I don't know how to script or to do most of what I suggested Link to comment Share on other sites More sharing options...
iamthefritch Posted February 10, 2012 Share Posted February 10, 2012 ive never modded an elder scrolls game before but im fairly confidant with programming in general so i dont think i would have too hard a time scripting in skyrim im not good with the modeling or anything like that though Link to comment Share on other sites More sharing options...
Kry11ic Posted February 10, 2012 Author Share Posted February 10, 2012 ive never modded an elder scrolls game before but im fairly confidant with programming in general so i dont think i would have too hard a time scripting in skyrim im not good with the modeling or anything like that thoughYou won't have to really model anything, it's mainly changing the gameplay and how the game works. And, no, I'm not talking about getting rid of Shouts, only being able to use them once a day or maybe you have to go and do something to replenish them. Link to comment Share on other sites More sharing options...
iamthefritch Posted February 10, 2012 Share Posted February 10, 2012 (edited) maybe we could possibly remove the more powerful shouts and maybe adding new shouts and i like the idea of making em like the once a day powers EDIT: oh and for the armors maybe to wear anything more then just the basic light armor we could add perks in light armor and heavy armor in the use of the better armors Edited February 10, 2012 by iamthefritch Link to comment Share on other sites More sharing options...
Kry11ic Posted February 10, 2012 Author Share Posted February 10, 2012 (edited) maybe we could possibly remove the more powerful shouts and maybe adding new shouts and i like the idea of making em like the once a day powers EDIT: oh and for the armors maybe to wear anything more then just the basic light armor we could add perks in light armor and heavy armor in the use of the better armorshm... maybe, depending on the shout I guess. I never really liked the idea that a shout could summon animals to your aid or calming animals down for a few seconds EDIT: I also never liked the "Throw Voice" shout, never really worked for me. and for the armor, I was thinking you could take training, but perks work to. Edited February 10, 2012 by Kry11ic Link to comment Share on other sites More sharing options...
iamthefritch Posted February 10, 2012 Share Posted February 10, 2012 yah perks might work for armor but now that i think about it its like your training yourself in wearing the armor if you have someone train you it makes more sense you can still have it in the skills window but instead of spending a perk point you have to go to someone to train and that makes me think of how to do spells have the first perk be the learning that kind of magic perk and you can only get it by training and then after that you can put perk points into it to get the rest of the perks Link to comment Share on other sites More sharing options...
Kry11ic Posted February 10, 2012 Author Share Posted February 10, 2012 (edited) yah perks might work for armor but now that i think about it its like your training yourself in wearing the armor if you have someone train you it makes more sense you can still have it in the skills window but instead of spending a perk point you have to go to someone to train and that makes me think of how to do spells have the first perk be the learning that kind of magic perk and you can only get it by training and then after that you can put perk points into it to get the rest of the perkshow about instead of it being a perk, it's an Active Effect once that person trains you, and the effect allows you to wear better armor Edited February 10, 2012 by Kry11ic Link to comment Share on other sites More sharing options...
iamthefritch Posted February 10, 2012 Share Posted February 10, 2012 that works but i think it would be nice to have it noted somewhere in the menus that you have that ability to wear better armor or maybe the armor itself would have some sort of marker to tell you if you can wear it or not Link to comment Share on other sites More sharing options...
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